This Is Not A Doom For Doom Fans, It’s For New Fans – Doom Multiplayer Beta Impressions

This Is Not A Doom For Doom Fans, It’s For New Fans – Doom Multiplayer Beta Impressions

Doom was shaping up well, the trailer looked fantastic. How could you not be drawn in by the return to old school FPS? Bunny hops, rocket jumps, carrying an entire arsenal on your back. It was supposed to be beautiful, it was supposed to be great…so why did they have to go mess it up?

After 2 hours with Doom’s mutliplayer Beta I don’t think I could hate the game more. Hate may be a strong word, but it’s used correctly in this case. Doom 2016 is not Doom, it’s just a cash-in on the franchise. They’ve stripped all but the art style away from the game, replacing it with modern console tomfoolery.

The most glaring issue is the introduction of Loadouts. As soon as I laid eyes on the Loadout option, I felt a chill down my spine. Why does this game need such a option? Why isn’t it staying true to the pick up formula established by genuine arena shooters? What they’ve gave us removes any sense of balance, leaving the rocket launcher king…and as a starting weapon.

Arena shooters were built around the idea of balance. The rocket launcher was never far from the rail gun, giving players the chance to counter either pick up. Every weapon was placed in such as way that its hard counter was never far. This added the risk/reward dynamic to the game, along with a touch of strategy.

Doom 2016 merely gives players power weapons and lets them fly around the map. Constant rocket launcher spam reduces most other weapon choices as pointless. Restricting the player to two weapons makes no sense, further driving home the fact this is a pale imitation of arena based shooters. These fast paced titles support quick, twitch based, shooting. Switching from gun to gun isn’t a mere feature, it’s a core mechanic. Go back to a decade ago and watch any clan match or 1 v 1 from back in the day, witness the importance of weapon switching.

Unfortunately for those hoping for a return to old school shooters, Doom is nothing like it wants to be. Rocket jumps removed in favour of double jumps, the ability to grab onto ledges, it’s all taking elements from modern console games. Reaching vantage points in the likes of Quake and Unreal took skill. Players needed to use rocket jumps and well placed jumps in order to reach them. Now it’s just a push of a button away.

It’s disappointing that the game is weighed down by such unnecessary features. The general movement and speed suggests there’s some potential there for a top notch arena shooter. What we have is the concept of old school mutliplayer action, decorated with features tacked on to try and ‘appeal to the biggest audience possible’. This is not a Doom for Doom fans, this Doom is for new fans.

On the plus side, least Unreal Tournament fills that arena shooter itch free of charge. The Doom film is no longer the worst thing to happen to the franchise.

 

Sean Halliday


15 Comments

  1. MoronicTribute
    April 15, 2016, 9:39 pm

    Dude, did you write in english or something similar? I had to double and triple read to understand some if not most of it.
    But I agree with you, the beta I tried did not feel like the Doom we used to have. It was more like Quake.

    • Sean Halliday
      April 15, 2016, 10:26 pm

      It’s me being silly and uploading the draft by mistake. It’s been a long day man :*(

  2. veicht
    April 15, 2016, 11:20 pm

    ” Bunny hops, rocket jumps, carrying an entire arsenal on your back.”

    Doom did not have rocket jumps or bunny hopping (you can’t jump in doom without mods). As for carrying the entire arsenal on your back, that is STILL IN for single player (the outsourced team doing the multiplayer decided against it for multiplayer for some reason).

    • Sean Halliday
      April 15, 2016, 11:43 pm

      You could indeed rocket jump in Doom 3 https://www.youtube.com/watch?v=CaGVJQkKPpc

      As for the weapons, this is impression based on the Multiplayer, not the single player…which i still hold hope for

      • veicht
        April 16, 2016, 4:17 am

        And they are not attempting to model this doom after doom 3 (and doom 3 is considerably slower regardless so that is kindof moot).

        • Sean Halliday
          April 16, 2016, 4:40 am

          ‘Doom did not have rocket jumps or bunny hopping’

          Then i gave you proof to back up my claim that it once did, not it’s ‘moot’? :P

  3. Ruckus
    April 16, 2016, 7:17 pm

    Really?
    You do comprehend games have to evolve nowadays to appeal to gamers. Truly if people wish to play the old school Unreal Tournament & Quake III Arena games then play those.

    I feel this game added features and play style that greatly compliments Doom’s arena style shooting mechanics. So what if you can start with a Rocket Launcher, juke bob & weave; I’ve out manuevered a Rocketer several times and came out on top… hence the arena style twitch shooter.

    I disagree with this impression completely. Sorry you didn’t jive with the new Doom.

    • Sean Halliday
      April 16, 2016, 8:00 pm

      ‘You do comprehend games have to evolve nowadays to appeal to gamers’

      Yes, hence why i even mentioned that in the post.

      ‘Truly if people wish to play the old school Unreal Tournament & Quake III Arena games then play those.’

      I also said that in the post.

      ‘ feel this game added features and play style that greatly compliments Doom’s arena style shooting mechanics. ‘

      I do not, please explain how adding loadouts to arena shooters compliments the style, i’m genuinely interested in your view.

      ‘Rocket Launcher, juke bob & weave; I’ve out manuevered a Rocketer several times and came out on top… hence the arena style twitch shooter.’

      Really not even close to the point i was making.

      ‘I disagree with this impression completely. Sorry you didn’t jive with the new Doom.’

      Like the title says, new fans. You’re allowed to disagree, but opening with – ‘Really?
      You do comprehend games have to evolve nowadays to appeal to gamers’ comes off as you trying to talk down to me, even when you’re backing up a point made in the post.

  4. sal
    April 16, 2016, 7:17 pm

    Such a dumb article. Why would needing a rocket to jump to a part of the map be a good thing? I would prefer having a jump option instead. Rocket jumps are not realistic and pointless. Also, no load outs = boring and receptive play. Gamers today want to feel like they are working towards unlocks and other things. Without those things games would be boring to a lot of players.

    Over all this was a dumb article. You are stuck in the past man. If you want to play a repetitive, boring, and pointless game go back 20 years ago. There have been some improvements since then.

    • Sean Halliday
      April 16, 2016, 7:57 pm

      ‘Rocket jumps are not realistic and pointless. ‘

      But turning into a demon, double jumping and carrying a rocket launcher around while moving at speed is realistic? ok

      ‘ Why would needing a rocket to jump to a part of the map be a good thing?’

      It’s literally explained that in true arena shooters rocket jumping was needed in order to reach vantage points.

      ‘ I would prefer having a jump option instead.’ Arena shooters had jump options already….

      ‘no load outs = boring and receptive play’

      I assume you mean repetitive, not sure how could think that no loadouts = repetitive but maybe we’re just from different generations.

      ‘Over all this was a dumb article. You are stuck in the past man. If you want to play a repetitive, boring, and pointless game go back 20 years ago. There have been some improvements since then.’

      pointless? they shaped and pioneered mutliplayer shooters.

  5. Shaun2k5
    April 16, 2016, 9:13 pm

    As someone who’s played DOOM since I was 4 years old (1994) and plays it daily to this day; let me inform you that this article is a load of tripe.

    What is “DOOM”? It’s not an arena shooter and it never has been. The original DOOM didn’t even feature rocket jumps – so why does this article feel the need to lament that? Lazy writing that’s why.

    • Sean Halliday
      April 16, 2016, 11:24 pm

      ”A horizontal form of rocket jumping appears in Doom (1993), where it is used to reach the secret exit in E3M6 (it is possible to reach the exit without rocket jumping, but this technique was the intended method according to John Romero” Awkward

      The new Doom is a arena shooter, a really bad one at that.

      Thanks for following my personal account on twitter by the way, loved the Drama Alerts style posts you do.

  6. Ezfosheezy
    April 16, 2016, 10:57 pm

    This is just an opinion piece. I get that. However I have been reading comments. All due respect, you “start off with” not for doom fans, for new fans. Maybe it is just you. I played doom throughout all its different iterations. I’ll happily say I do like this game. It still feels wildly different than every other “twitch” shooter out there, and Ruckus mentioned added features that “compliment” it’s arena style gameplay. He didn’t say “revolutionize,” or anything like that. Ledge grabbing, just seems right and don’t know why it’s such a jab against it. “Assasination” type kills for low health players. Stuff like that is great man. Appreciation that you have a knack for oldschool arena gameplay, but point, saying “This Is Not A Doom For Doom Fans, It’s For New Fans” isn’t quite right.

    • Sean Halliday
      April 16, 2016, 11:15 pm

      Did you ignore all of the other negative reactions to the game? i get what you’re saying, but it’s not just me lol

  7. d0x
    April 17, 2016, 1:55 am

    I think most of the people commenting were infants when arena shooters were king and they are also clearly idiots.

    If they weren’t idiots they would have understood what the article was saying. Not everything needs to evolve to be fun. Doom was and should always be an arena shooter. All the hype for this game from fans was because we expected a crazy campaign and arena multiplayer. Instead we got halo with faster running speed.

    Now I love halo mp (the same damn company did this games mp) but doom isn’t halo and if you COD players think you’re king shits go boot up quake 3 and see what a hardcore shooter actually looks like. Good luck getting any kills.

Leave a Reply