The Worst Of 2015: Steam Greenlight’s Constant Decline
Much like every year within the video game industry, 2015 had a lot of bad to go with it’s good. With a number of publishers adopting much more abusive business practices, 2015 became more a year of frustration and concern more than anything else. From games releasing in barely working states, to games with barely any content, it’s a worrying sign for time ahead. This is the worst of 2015.
It’s the most powerful platform in PC gaming, Steam is a juggernaut. From the humble beginnings (shout out to those who remember pre-loading their copy of Half-Life 2), to it’s ascent to the throne of digital distribution, the journey has been long. Rarely smooth, produce success stories and failures alike, Steam is a story within its self.
Greenlight was the indie developer dream made viable. Developers suddenly found themselves with access (at a price) to the biggest platform in the industry. Pay your fee, submit your game and if users like it enough it’ll be released. No need for PR or investing mass amount of time into network. As a concept, Greenlight sounded great, but things have since changed.
Broken games, copy right infringements, asset flips and submissions that barely qualify as games. Greenlight turned into a true cluster fuck during 2015. Unlike years gone by, 2015 saw increasing amounts of trash submitted to the platform. Youtuber coverage of ‘the worst of Greenlight’ resulted in poorly made submission aimed purely at content creators dog piling the service. It’s gotten to the point which games are naming their target in the title, hoping (often succeeding) to get their attention.
Poor submissions may offer a laugh or two, but it’s at the cot of better submissions. Greenlight is becoming diluted, less respectable, detracting from it’s original purpose. It’s not all doom and gloom, a number of decent titles have came through the process. The problem is the current public image and use of Greenlight. Valve have seemingly gave up moderating the platform, or perhaps ignoring it in favour of it’s cash flow.
2015 represents a strange year for Steam. Greenlight’s decreasing credibility, security leaks, Steam OS and Broadcasting have all occurred. It’s clear Steam is going into new areas, expanding it’s scope and reach. Perhaps Greenlight is the sacrificial lamb Valve has offered up in the name of expansion. Which ever way you look at it, Greenlight requires change, or at least stricter rules, preventing it becoming nothing but a joke. The increasing decline of such a promising platform is one of the worst things to happen in video games this year.