The Worst Of 2015: Evolve – When Greed Kills A Game
Much like every year within the video game industry, 2015 had a lot of bad to go with it’s good. With a number of publishers adopting much more abusive business practices, 2015 became more a year of frustration and concern more than anything else. From games releasing in barely working states, to games with barely any content, it’s a worrying sign for time ahead. This is the worst of 2015.
Who would of thought that the next game from the creators of Left 4 Dead would literally be left for dead within 6 months. Evolve was a nice concept, four players hunting one monster. The prey grows and evolves into a powerful predator, flipping the game on it’s head. Evolve could have, nay should have, been much more.
Concerns were first raised when pre-order DLC for the game was revealed before the actual game was announced. These concerns were further enhanced with multiple ‘retailer exclusive’ DLC becoming a thing. Before we knew it, Evolve had it’s own reference table to show what versions came with what, and which retailers offered DLC. Evolve was the poster child for everything wrong with DLC and pre-order culture.
It didn’t take long for Evolve to become a much talked about property. The discussion no longer focused n the concept, it was all about the sheer madness of it’s DLC. Various attempts to claw back the game’s credibility were made. Youtubers were brought on side, PR spiel was thrown around, but people weren’t so easily fooled.
Perhaps the most annoying thing about Evolve was how smugly both publisher and developer talked about DLC support. Claims that the game would be the best DLC supported game ever were indeed true, but only at the cost of the player. Cut up, stripped away and packaged as ‘extra’ content, Evolve was a sickening attempt at selling as little as possible, for as much as possible.
With a number of Beta’s taking place in the run up to launch, Evolve’s shallow nature was outed. Nothing but a husk of a good idea, decimated by greed, the experience was hugely underwhelming. With no single player worthy of note, Evolve depend entirely on a active player base. Unfortunately for Turtle Rock Studios, the player based rapidly declined.
Fast forward to the end of 2015 and Evolve is nothing more than a faded memory. It’s nothing but a free-to-play game that was wrapped up in a full price release. It represents the very worst of DLC, and the worrying lengths Developers/Publishers will go to in order to gain a extra cash injection. One of 2015′s worst titles, purely because of what it represents, Evolve amounted to nothing in the long run.