The Red Solstice – Review (PC)

The Red Solstice – Review (PC)

I recently got the chance to sit down and try my hands at The Red Solstice which is a top-down, tactical, squad based survival shooter developed by Ironward.

The Red Solstice plays very similar to games like StarCraft in the way of how you control your character. That being said, I had some major issues trying to connect to an online match, but once I did I was greeted with a gameplay formula I’ve been very familiar, and comfortable with since the launch of the original Starcraft in 1998.

Plus, it has that whole Starcraft/spacey-wacey shooter vibe going on. So, that helped me get into the game when I booted it up.

 Now, to be fair in terms of single-player content I only played the introductory tutorial to get an understanding of the game, plus this game is all about hopping online, starting a squad, and blasting some aliens. From what I got in the tutorial I have to admit I was a little underwhelmed. I didn’t feel like the game was offering anything new, or unique. However, I pushed through and played through the tutorial.

Most tutorials are fairly meh in games, but I’m going to throw that up to the fact that I feel like this game is built around being in a squad and playing with other people.

You’ve got eight different classes to choose from when playing: Assault, Heavy Support, Recon, Marksman, Demolition, Terminator, Hellfire and Medic.

The classes are pretty straight-forward, but the shining two classes would have to be Terminator, and Hellfire. And no, we don’t mean the T-800 from The Terminator franchise. So, if you’re one of those people who want variety in these types of games then the class system has just that, if you’re dedicated on ranking up and unlocking these things.

Probably my most favorite, and memorable aspect of the game is an ailment system which allows your character to be poisonous or bleeding and various other ailments creating a new and harder aspect of the game. This is pretty great, and can definitely change the flow of the game instantly. I applaud the developers for doing something like this, it breathes something unique and fresh into the game, but also gives us that degree of difficulty that makes these kind of games fun and challenging.

From what I got to play of TRS was a fun experience, albeit with some flaws. Connecting to a multiplayer game was quite the task, and when it finally worked itself out I had a blast. The game is also slightly punishing in the way of unlocking classes, and what-not. You have to be good at the game to score achievements and rank-up, they just won’t throw them out to every player who hops in game (which is nice). You need to play well with a team, and actually play tactically. No Rambo fun here, or at least from what I encountered while playing.

Would I recommend this game? That depends. I’d say if you were fan of tactical/strategy games like Starcraft then it might be up your alley in terms of enjoyment. But, if you prefer games that won’t require some form of skill, and prefer just to shoot dudes away without any risk of defeat then this game probably won’t appeal to you.

It’s a fun game, and for the $19.99 price tag, it’s quite the deal. Now, it is part of the Early-Access program on Steam so that means it’s constantly being updated, and having new bits & pieces thrown into the mix. So, if you’re one of those lads, or lassies who likes these types of games then go gather 8 of your friends together and dive into The Red Solstice. Mars won’t ever be the same.

Justin Ross

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