The Division’s Rogue Mechanic Needs To Change
The Dark Zone is fantastic, but the ‘Going Rogue’ system is flawed. Players who open fire on other players will turn Rogue, marking them on the map for everyone to see. Rogues rack up bounties depending on how many people they’ve killed. If a Rogue player manages to survive, seeing out their timer (displayed next to their name), they’ll earn the bounty for them self. One of the key elements to this mechanic is Rogue players timers increase with each kill, making in near impossible to survive as the whole sever hunts them down.
Going Rogue is only triggered by damaging players to a point or killing them. The problem is how easily players can manipulate this. It’s not rare to see someone diving on a grenade or into the line of fire, all in the name of forcing a player to turn Rogue. You’ll see it near any given enemy NPC spawn, cheap attempts at turning players Rogue by running into firing lines or in front of turrets.
The mechanic is so easy to abuse that it cheapens the desired effect. It’s clear Ubisoft wanted to utilize similar concepts seen in DayZ, H1Z1 and other similar titles, just without the level of harshness. You can understand why Ubisoft would want to do this, but their attempts shown in the Beta just do not work.
They need to be bold and make a choice, not try to appease everyone and water down the product as a result. The Rogue mechanic has potential, but not in its current state. There would be nothing wrong with giving players Rogue status if they were slaughtering the same player over and over again. Killing players with no loot, or who have recently spawned could result in the killers becoming Rogues.
Ubisoft need to look into this before The Division’s release. Rogues do not gain worthy rewards for the slim chances of success they have to deal with. The system is far too easy to tamper with, resulting in firefights with NPC enemies becoming situations where players refuse to use half their skills ore grenades in fear of going Rogue.
The Dark Zone will only appear to a certain type of players, Ubisoft would benefit from severing them rather than trying to keep everyone happy.