Steam Sales Are Perfect For Discovering New Games
Every winter the sales come, each offering new titles. It’s the one time of year where the triple A titles share direct shelf (well, digital shelves) space with indies. Steam becomes awash with games you’ve seen everyone, and games you have never heard off. The savings feel good, but discovering new titles is a much more thrilling.
I’ve developed my own method of discovering new titles on sale. How many games can I get for £10? that’s the question that started this annual ritual. As the years went by, I added new rules. No shooters in 2011, no RPGs in 2012. Last year saw me skip multiplayer shooters. There is one governing rule, I couldn’t buy games I had already heard of.
It’s a harder task than you might imagine. Finding unknown, yet interesting, games is tricky. The rewards for finding that cheap little indie title are plentiful. There’s no marketing to taint you expectations. Going in blind is empowering. This method of shopping has opened up genres I wouldn’t normally try. It won’t always uncover a ‘new favourite of all time’, but my god has it unearthed some gems.
Door Kickers is a great example of my challenge producing the goods. After spending hours playing Rainbow Six: Siege, mourning the death of planning stages, I found myself hungry. Craving the ability to create approaches and tactics, Door Kickers stood out. Expectations and assumptions aide, everything about it impressed. For such a simple looking game, the depth was ingenious.
Missing: An Interactive Thriller was another purchase that surprised me. The soft spot I have for FMV games forced my hand. It’s cheesy and simple, but enjoyable. Honestly, I would never pick Missing up if it wasn’t for my annual challenge. I was pleased I had though, even if it’s brief. Opening up to trying games I wouldn’t normally entertain, that’s exactly what my challenge is about.
By the end of the sale, I had picked up 6 games. All of my new purchases impressed me in some shape of form. It’s not just games I discovered, but their creators. The results of my yearly challenge have, yet again, garnered positive results. This is not a case of me trying to change the way people buy games. Think of it as a fun method of discovering new experiences. Even the most grizzled of video game players can broaden their horizons.