Splatoon’s Main Problem Is Amiibo

Splatoon’s Main Problem Is Amiibo

Splatoon is great, it’s a triumph in almost every sense…but there’s one nagging issue. Every time I boot up the game I’m treated to a instant reminder of this issue, it’s always there, it can’t be avoided. Who would of guessed a piece of plastic would be the only fault Splatoon truly suffers from, them god damn Amiibo.

While Amiibo’s are merely a novelty in other games, Splatoon treats them with more respect, perhaps too much respect. The three Splatoon Amiibo’s unlock challenges, which in turn unlock items. These items just so happen to be some of the best items in the game, and not just cosmetically. The way in which clothing works in Splatoon affects the gameplay resulting in the Amiibo awards feeling a little irritating.


Each item of clothing carries a perk, enhancing a certain aspect of a characters abilities. The higher tier items offer four perks, the Amiibo gear falls into this tier. Looking past the fact the items look far better than anything else In the game, the advantage they give players early on is annoying, and unfair. Having content that is only unlocked by purchasing ‘other’ items outside of the core game, be it DLC or related promotions (Mass Effect/ Dr.pepper promo for example) is nothing new, but the Amiibos are a different beast.

What started out as a nice collectible, with some extra uses within certain games, has now become a bit of a farce. Amiibo are the modern day version of Cabbage Patch Kids/Thunderbirds, stock is low yet demand is high, really high. Each wave of Amiibo always has at least two Amiibo everyone wants, yet no one can find. People invest into the supply and demand culture, selling the rarer Amiibos for double/triple the price they paid for them. To make matters worse, even the stores are starting to scalp. GAME increased their prices from £10.99 to £15.99, Shopto went one step further by going from £10.99 all the way to £19.99.

The Splatoon Amiibos were initially tricky to get a hold of, but recently the boy and girl inkling have became quite common…but the Squid is a whole different story. Sold as part of a bundle with the core game, the Squid Amiibo is a tricky thing to track down outside out e-bay. Content is essentially out of reach, all down to a piece of plastic.

As a collector of Amiibo, even if I refuse to take them out the box, I can still see the issues. I may own all of the Amiibo released in Europe at the moment, but I can sympathise with people who just can’t get their hands on certain Amiibo, the Squid included. Having content tucked behind a pay wall is awful sin of modern gaming, but trapping it behind a pay wall that’s also a effort to obtain, that’s inexcusable.


As much as I love Nintendo, their implementation of Amiibo in Splatoon is worrying. For years now Nintendo has generally stayed away from the dirty business practices other big names indulge in. Buying a Nintendo game has always meant getting a full, complete, video game in your hand. Splatoon, and it’s Amiibo support, bucks the trend and creates a small shroud of doubt. Hopefully Nintendo does not continue to go down this path, or at least doesn’t hide too much content behind their Amiibo line. It’s a shame the main fault of Splatoon is partly due to Nintendo’s newest success story.




Sean Halliday

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