Scalebound’s Delay Shouldn’t Be A Suprise

Scalebound’s Delay Shouldn’t Be A Suprise

A week into 2016, and the delays are stacking up. Xbox One exclusive Scalebound has been pushed back to 2017. Rainbow Six: Siege and Black Ops3 DLC has also suffered delays. While it may not be the start of a trend, the concerns are still there. Delays like Scalebound’s do prompt some questions.

E3, in all its bloated glory, has a fair amount to do with ‘delays’. Both Sony and Microsoft clamber to produce magic. Which ever way you look at it, they’re trying to out do each others product. Big name games, timed exclusives and those killer apps are the weapons of choice. It’s the console exclusives that pack the biggest punch.

Trailers can reveal nothing but a title and platform, and it’ll blow up on social media. Fan boy/girl tribal warfare does the marketing. Most of these titles rarely have solid release dates at E3. The only dates given tend to be vague mumbles of ‘spring and fall’, yet we take them as truth. At this point, we should not be surprised by big name delays.

It’s more than likely the games were never set for those dates, they were just called upon to feature at E3. It shouldn’t be news to anyone who has paid attention to the industry. General reactions to the Scalebound delay would suggest some people are a tad too naive. Maybe it’s down to the romantic image of E3 being ‘for the gamers’.

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In fairness, it’s easy to get caught up in E3 excitement. But that doesn’t mean subjectivity should be discarded. E3 is one giant advert, neatly wrapped up in consumable form. Take everything with a pinch of salt, it’s the best way. When that vague release date of ‘late’ 2016 pops up, expect it to be delayed. Scalebound is another example of this kind of delay. By now we should be used to it. The same happened last year with Uncharted 4, and it’ll likely happen again before April.

Delays aren’t always a bad thing, which is often forgotten. Redesigns, polishing and broken concepts are not as rare as you’d think. Setting a release day back, in order to fix said issues, is fine. The modern industry is covered with broken messes, delays are need more than ever. Frustration is understandable, but perhaps it should be aimed away from the developers.

 

Sean Halliday


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