Remembering Titanfall

Remembering Titanfall

Titanfall should have been a success. It had literally everything going for it. Strong marketing, exposure from across the media. Finding itself at the forefront of EA and Microsoft’s promotional material, Titanfall felt established prior to release. Things didn’t pan out as expected. Ultimately, the next big thing in multiplayer shooters, quickly faded.

From time to time, I recall Titanfall’s existence. The shooter that EA pinned its hopes on to seize the throne. Full of fresh, but not necessarily new, ideas and call backs to shooters of old. New consoles generated a fair level of buzz, Titanfall was slowly placing its self as the poster boy of Xbox One. It made sense, a new generation of systems along with a new poster boy.

Call of Duty fatigue had left a small hole in the market, EA knew this. Bridging the gap between new and old wasn’t easy. Respawn’s attempts at creating a new experience, while trying to be familiar, acted as a major constrain. For a game full of fresh ideas, the undeniable familiarity of many Titanfall elements detract from the experience. It’s hard to feel like your playing something new when there’s so many familiarities.

Constant challenges popping up on screen and burn cards felt alien. Titanfall’s focus on speedy gameplay was stunted by design decisions. In full flow, huge challenge pops in the middle of the screen became a hindrance. They never felt like they had a place in a game where movement is key. It was these kinds of features that left Titanfall feeling like a hot pot of ideas.

Lacking a single player campign and multiplayer maps, the game’s life cycle was would never be long. EA love their DLC plans, Titanfall was just another case of this. It damaged the long term prospects, with player numbers dwindling at steady rates due to boredom. Bizarre decisions to remove gamemodes, only to add them back later, put more strain on the player base.

Titanfall was enjoy, at least for a time. The chaotic nature of each brief match supplied plenty of thrills. Witnessing Titan battles, while small fire-fights broke out, created a fantastic atmosphere. Movement was smooth and robust, influencing the rival franchise it aimed to replace. A decent game, but nothing more.

Looking back at Titanfall produces a few suspicions. Was the game ever supposed to be a ‘full release?’ it never truly played like one. Ideas and concepts glued together to see what worked, that is what Titanfall felt like. I can’t help but feel that Respawn had a huge amount of ideas that failed to make it into the final product. Being the poster child of both a publisher and console must have been a big strain. Pushed for release dates, and that prime release window, the end product felt unfinished.

Mostly forgotten, EA rarely speak of their ex-golden child. What does that mean for Titanfall? Probably a multi-format release. The foundations were there for a great experience, if only it was allowed to develop.

 

 

Sean Halliday


11 Comments

  1. Michael Clanton
    January 7, 2016, 3:17 am

    What a dumb article, does he not know or remember how much the game sold? It was a success by every measure, and the examples are just terrible… the only reason im replying to this nonsense is because i read it thinking it would be something informative…when its basically a opinion piece by someone who forgets that this is a business, and a success comes with sales…and it definitely sold well.

    • Sean Halliday
      January 7, 2016, 8:54 pm

      post is clearly filed under ‘opinion piece’. No one is talking about Titanfall less than 6 months after release.10 million users does not mean 10 million sales

  2. Darkie
    January 7, 2016, 2:07 pm

    The Xbox One version of Titanfall has aged VERY well. IF you actually own the game you can STILL find full matches at almost anytime of day. There is a huge following on XBL, and you can practically pick up the entire game and all its DLC for FREE right now. It sold very well, and has the best match making I have ever seen in a multiplayer game. If you are new to the game and just started playing, the Azure servers quickly and consistently drop you in a match with players of similar skill. NO other game does this as well as Titanfall. THAT is the story you should be writing, even this far after launch how popular the games still is, and the cutting edge nature of the technology behind its multiplayer. I have a feeling if this was a PS4 exclusive we would be seeing more articles talking about these things instead of the nonsensical gibberish you just wrote.

    • Sean Halliday
      January 7, 2016, 8:55 pm

      Ah, so it boils down to me clearly being a PS4 fan boy? Even though i own all the systems but mainly play on PC?

  3. Guy
    January 7, 2016, 2:25 pm

    I say Titanfall developers lost 100 million dollars and years of fps dominance keeping it exclusive. Instead COD took there ideas and made their own and push it on the ps4 and they made the millions. I still laugh about it.

  4. Darkie
    January 7, 2016, 11:53 pm

    Not sure if youre a fanboy, I’m saying there is a general tone of negativity that follows this game, JUST because it was Microsoft exclusive. If it were PS4 exclusive or even Sony exclusive we would see articles written of a completely different nature, articles praising its longevity, near perfect balance, and technical innovation. No one would care how many people were talking about it six months after launch, they would be talking about how many people are still PLAYING it YEARS after launch. You may not be a fanboy, perhaps your just caught up in the trend of focusing only on the negative of anything that touches Xbox, and the positive of anything that touches PlayStation.

    • Sean Halliday
      January 8, 2016, 12:23 am

      Check the other posts on the site. There’s as much positive talk on games as there is negative. No one talks about Mag or Star Hawk either, and they were billed as the next big thing for the PS3. Haze is another good example of a ‘killer app’ that no one talked/cared about soon after release.

      For the record, i think both Xbox one and Ps4 are decent system, but this gen of systems simply does not impress me. The only games i’ve truly enjoyed from this gen (in terms what i’ve played on consoles) is Bloodbourne, Until Dawn, Ryse (yes i know lol), Plants Vs Zombies Garden Warfare and Rare Action Replay.

  5. Yosmoketiludrop
    January 8, 2016, 12:44 am

    I wish the game was multiplatform from the beginning. Just for the fact more players would have enjoyed the game. Im gratefull it was exclusive because i got to try the xbox 1 and fell in love with it. Even though the xbox was a lot worst then it is now. I still play titanfall and it is very fun. Im waiting for part 2 and even though it might look better on ps4 ill probably get on xbox because i know how good the servers are. I own both console.

    • Sean Halliday
      January 8, 2016, 12:46 am

      I honestly think the game could of lived a lot longer on Steam…even more so if EA allowed for Mods

  6. ShowanW
    January 8, 2016, 1:52 am

    Why was this written? So many things left out. First of all EA were the publishers of TF, and Respawn the developers, are (at least at the time) very small studio. What do you expect to happen?

    And still yet TF is one of the best shooters on the market, that everyone very quickly copycat.

    • Sean Halliday
      January 8, 2016, 1:57 am

      ‘why was this written?’ Because i wanted to talk about a game i was recalling memories of?

      First of all: Of course EA was publisher, it’s never once said they developed it

      Secondly: No shit

      Thirdly: ‘very small studio’ Not sure what this has to do with people not talking about the game. Nor am i sure why you’re being defensive over a game i labelled as good.

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