Rainbow Six: Siege Adds More Micro-Transactions, More Issues Arise
It honestly feels like Ubisoft just can’t help themselves these days. Early last week I looked at the issues surrounding Rainbow Six: Siege’s season pass. The pay-to-win nature of the pass conflicted with Ubisoft’s claim that there would be no split between non-pass holders and pass holders. After looking into the finer details of the pass, Ubisoft’s claims were revealed to be less than honest.
Today’s news has saw the whole thing turned upside down however. Information posted on the official Siege site has revealed some very concerning news.
”The data we have suggests that the average FPS player spends 8-10 hours a week playing their favorite FPS (also in-line with our observation during the closed beta), so it should only take between two to three weeks maximum to unlock an operator,” Ubisoft said explaining the unlock requirements. “With about three months between each Season of content, we hope players with regular game time won’t have trouble saving up enough Renown to unlock both new operators upon their release.”
The sheer amount of hours needed to unlock an operator would be acceptable, if it wasn’t for the season pass and micro transactions. Players can either invest hours upon hours into the game, unlocking any given Operator for free, or they can just straight up buy them. For £3.99, a player can instantly unlock their desired Operator.
Ubisoft’s boast of free content is suddenly starting to look less and less of a good thing. For anyone who has played any recent free-to-play game, this business model of buying characters is nothing new. But the problem is, Siege is not a free-to-play game, it’s a full price (£49.99) release.
8-10 hours a week is a lot of time to unlock a single Operator, much longer than most other shooters built around the same concept. Ubisoft are fully aware that 8-10 hours is a long time, hence the offered paid shortcuts. To be brutally honest, Ubisoft want you’re money, and they don’t care how they get it.
Promising free content is all well and good, but if it’s at the expense of questionable season passes and long grinds to promote paid short cuts, its it really worth it? The more information Ubisoft release about Rainbow Six: Siege, the more the game sounds like a free-to-play game. The heavy focus on class (Operator) based gameplay makes these shortcuts a major issue.
The concept of grinding for 8-10 hours to unlock one Operator is hardly appealing, even more so when Johnny Micro-transaction can instantly unlock all of them depending on how much he spends. ’No community split’ may be technically true, but with business models like this, the split between customers willing to pay extra, and those who are not, will be clear to see. Is it really acceptable for free-to-play style micro-transactions to appear in full retail titles?
If Ubisoft are so willing to fill Siege with micro-transactions, just imagine how exciting The Division must be for them.