Rainbow Six: Siege Is Flawed, But I Love It
Rainbow Six: Siege has plenty of flaws. The lack of campaign and watered down terrorist hunt are frustrating. Hit boxes are enough to drive you mad. Its player base can destroy any match they want through team killing. Siege is a further step back from the hardcore roots of Rainbow Six. With all that said, I still love the game.
50+ hours invest into Siege and I’m still having fun. It’s rare for me to stick with modern first person shooters. Ubisoft have created a smart multiplayer experience, albeit a little rough. For every flaw Siege has, the sheer thrill of the action is undeniable. The firefights aren’t what I’m talking about, it’s the smaller things that produce the best experience.
Most online shooters try to supply the player with a constant stream of action. They treat the player like they’re the shit. It’s a false sense of progression you see in most modern shooters. Challenges popping up, complete with music spikes, telling you how you’ve ‘beaten’ a challenge. Rainbow Six: Siege strips the fluff away, it’s tough love.
The build up from the preparation phase up-until first contact is intense. Barricading rooms, planting traps and gadgets…waiting, silently waiting. Hearing the approaching team, wondering where they’re coming from, it’s beautiful. The stretches of silence between encounters helps Siege flourish. No distracting sound clips, only foot steps and movement. Tension grows, players become visibly agitated. Siege is much more than another online shooter.
Information warfare is the secret ingredient. Scanning enemy positions, marking locations and communicating with team mates is key. The team with the most information is the team that wins. A decent Drone position can make or break a round. Having the ability to see who the enemy is, and where they are, is vital to success. With limited resources, defending players must reinforce and trap the relevant areas. On the flip-side, attacking players need to find objectives and enemy traps. It’s a wonderful mechanic.
At its best, Siege produces some fantastic moments. When a team works together, it’s beautiful. Moving into areas while in formation produces a tangible sense of satisfaction. Flash banging a room, swiftly moving in to clear it out, such slick moments. Hilarity is a by-product of Siege’s core mechanics. Scoring a random kill while breaching produces a chuckle. Smoking a room, while enemy players spray bullets in blind panic, killing a team mate, cracks me up.
I was sceptical of how Siege would turn out, I was happy to be proved wrong. Ubisoft haven’t created the most well rounded product, but it’s one of their most enjoyable. The building blocks are there for Siege to grow into a fantastic game. With promised free maps on the way, I can only hope the support remains strong. A refreshing multiplayer shooter from a Triple A? Who would of thought it.
Honestly Ubisoft, stop with the bullshit trailers though. Those E3 2014 visuals and animations are not even in the game