Is Homefront: The Revolution Set To Disappoint?
THQ’s demise was a much needed wake up call. Big budget flops and bad ideas are the reasons most highlight when it comes to the death of THQ. Their legacy still lives on in the licenses that were sold off. Homefront represented attempts at a saving throw for the industry giant. While the game sold well, reviews tended to be mixed. From top to bottom, Homefront was about as generic as a shooter could be. Multiplayer offered fresh ideas, but was hindered by poor severs and match making issues. Bizarrely, a sequel was green lit.
After the closure of THQ, Homefront: The Revolution switched developers to from Kaos Studios to Crytek UK. It wasn’t the last time development would change hands. On July 31st 2014, Koch Media purchased the rights and gave Dambuster Studios the task of finishing the game. That’s three different developers across two generations of systems.
Dambuster Studios previous credits include…nothing. The developer’s origins hold ties with TimeSplitters and Haze development team Free Radical. After all the various changes and development shifts, Homefront: The Revolution sounds like patch work of a game. Gameplay footage suggests that this could be the case. Sharing ideas from various games already on the market, Revolution appears to offer nothing new. Far Cry (3 & 4) serves as the most obvious similarity. Liberating areas of an open map and gathering crafting materials form core mechanics. RPG elements have also been thrown in, because that’s just the done thing these days.
Open Beta events will soon be running exclusively on Xbox One. It’s time for people to start getting their hands on the game outside of cons. Given the Beta is a multiplayer only, many questions will still be unanswered. That’s perhaps Homefront: The Revolution’s biggest problem, no one is really sure what the game is.
Going through three different developers rarely results in good things. Ideas struggle to make themselves clear. Conflicting mechanics cause frustration. Revolution hardly inspires confidence. Gameplay videos don’t make a strong case either, most of which come off as generic.
The market has changed since Revolution first went into development. The period of straight up first person shooters is fading. Open world titles with crafting and RPG-like elements are a dime a doze. Games that fall into these brackets need to be outstanding in order to separate from the crowd. Is Homefront: Revolution up to the task? Probably not.
Holding low expectations is possibly the best way to approach Revolution. Who knows, it could be the surprise hit of 2016.