Indie Developer Threatens G2A With Three Day Ultimatum
It seems the feud between G2A and TinyBuild Games is far from over.
A recent press releases from TinyBuild discusses G2A’s ‘aggressive’ statement, with some interesting developments coming out of it . This has resulted in the indie developer/publisher issuing athree day ultimatum.
TinyBuild have taken issue with how G2A have ‘questioned’ a story regarding Punch Club’s piracy, which was published soon after the game’s release. G2A are currently being accused of trying to discredit the story, as well as TinyBuild Games.
G2A’s finger pointing at bundle sellers is also mentioned, with TinyBuild claiming the likes of Humble Bundle are being used as a ‘escape goat’. TinyBuild have even made the accusation that G2A are black mailing them.
Things get even more personal with TinyBuild saying ‘everybody knows their (G2A’s) reputation’. The initial discussion between the two was to verify keys, but TinyBuild believes G2A would simply resell any keys they’d send over, making more money.
A proposition has been offered by TinyBuild,with the aim to clear up the grey areas of sites like G2A:
TinyBuild are going all in on the issue. They’ve supplied various examples of G2A controversy in the past. These stories include G2A facilitates black mark economy, stolen PSN accounts for sale and Trion World’s CEO blaming G2A for the inability to afford proper fraud protection.
All of this comes after TinyBuild claimed G2A had sold $450,000 worth of keys for their games, which they did not see a single dollar of.
The whole thing is starting to get a bit sticky. Bringing the issue out into the public realm could produce a few problems. G2A are no strangers to controversy, but they do have a rather large user base. TinyBuild have already been DDoS, these new developments could result in similar attacks. Could this damage both companies?
I’ve reached out to TinyBuild with a request for a interview