Game of Thrones Episode 2: The Lost Lords Review (PS4/Xbox One/PC)

Game of Thrones Episode 2: The Lost Lords Review (PS4/Xbox One/PC)

The first episode of TellTale’s Game of Thrones set the scene for a vast, and layered, story. With a host of new characters, new houses, and some familiar faces, episode one was a success. The various character story arcs were set, with each arc hinting at big things, all of which were drenched with the brutal twists and turns you’d expect from Game of Thrones. With all that being said, Episode two: The Lost Lords doesn’t exactly stay on the road paved by it’s predecessor.

The Lost Lords opens with a huge mount of confidence. The writing is distinct sharp nature people expect from TellTale, only this time it’s complimented with a fairly long action sequence. In between quick time events, players engage in conversations with the supporting cast. This pattern of action sequences followed by conversation is what forms the heart of this episode.

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While past TellTale games would often give the player the time to explore the environment, and solve puzzles to progress, The Lost Lords does nothing of the sort. This episode is purely about progressing the plot in the most efficient and streamlined way possible. It’s a jarring switch in formula, but given the sheer amount of characters and story arcs going on, the switch makes perfect sense.

The game it’s self is not bad, far from it, it feels like it’s treading on thin ice. The sheer amount of stories going on per episode leaves little time for the player to truly feel like they’re playing a game. The Lost Lords does not feel like a point-and-click light experience are known for, instead it feels more like a interactive movie. This was true with the first episode, but the focus on pushing the player through feels far more intense in episode two.

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TellTale have managed to craft a decent story, with each character having a distinct tone or theme at the heart of their tale. A broke house trying to rebuild amidst tragedy, the sell sword set for greatness, and the innocent soul trapped in a web of politics. Each character feels like a natural fit within Westeros, giving the plot a sense of legitimacy. Fans of the book/show may find things a little predicable at times, detracting from the impact of some of the plot developments. Voice acting is at a relativity decent standard, as too are the appearances from characters in the show, all of which are voiced by their actors/actresses.

Lord of The Lost suffers from various issues that come in the form of audio bugs, crashes, and some shabby textures. Character dialogue had a habit of repeating it’s self at times, or just cutting out all together. Some character models would fail to load up fully, leaving them looking like splodges on a page. The overall visual presentation teeters on the edge of adequate to messy. Textures tend to look rough, especially in some of the games brighter locations. The last act of the game was met with a few crashes that resulted in starting scenes all over again. While the crashes were far and few between, it’s still an annoyance.

 

Game of Thrones: The Lost Lords builds upon the foundations of the first episode nicely. While the plot is decent, it’s pacing and constant switching of characters can become rather grating. The lack of gameplay and puzzle solving (beyond quick time events and dialogue options) does result in The Lost Lords feeling like a interactive episode, rather than a playable experience.

 

 

 

 

 

Sean Halliday


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