Game of Thrones Episode One: Iron From Ice Review (PS4/XB1/PC)

Game of Thrones Episode One: Iron From Ice Review (PS4/XB1/PC)

Telltale have seemingly continued their blitz on 2014 with their fourth licensed game of the year. After their successful runs with The Walking Dead, Borderlands and The Wolf Among Us, Telltale have released their take on Game of Thrones, possibly their biggest challenge to date.

Based on the TV show, which in turn is based on a series of fantasy novels called A Song of Ice and Fire, Game of Thrones has been exciting the masses since it’s announcement. The concept of Telltale creating a brand new story in such a beloved universe was mouth watering. The game is set around House Forrester, a house never mentioned in the show (as of yet) and only scarcely in the books, banner men to House Stark. The first episode picks up in line with the infamous red wedding and creates a expanded narrative centering around the impact of the event. The bulk of the plot revolves around establishing Forrester history and traditions, while introducing the key players in and around the house.


Given the scope of Game of Thrones, this title feels less focused than past Telltale games. Players aren’t put into the shoes of one character, instead they are thrown between multiple characters, all with interweaving stories. The lack of focus on one character allows the game the feel fresh when compared to past Telltale titles. Playing numerous characters gives the player more freedom and creativity in how they wish to approach situations. It’s a change that make sense given the size of the Game of Thrones universe, but it’s also a change that makes the whole experience less safe, given any character is at risk of death.

Having the ability to play around with different characters, choosing how they react to various conversations and events, opens up a whole new element not seen in past Telltale games. Switching between playing a character with a edge of brashness to a character just trying to get by keeps the games momentum going. At no point is there a wall where things feel slow or dragged out, Telltale have nailed the pace of game, drawing everything together in a neat bundle. The way in which the games events are tied into the show gives the whole experience a sense of legitimacy. Familiar faces make appearances throughout the game and never feel forced in for simple fan service. Each scene, each character, each action all have a point, there’s never a second that feels wasted. 1416162920-1

The only real issue with Telltale’s Game of Thrones is the presentation. The ‘painting’ art style does not lend it’s self well to the game. Environments tend to look a bit dull and lacking detail, character models range from adequate to slightly ugly. Sub bar visuals are accompanied by some truly horrific animation. Characters have a tendency to move their heads in robotic manners, detracting from the voice acting and taking the player out of the moment.

It’s a niggling issue that becomes a frustration towards the end, even more so given most of this episode is long conversations. It’s hard to look past the awful animation when the voice acting of characters from the show (all voiced by the original actors) is so spot on. The dialogue is delivered in the exact way you’d hear it on the show, but the dead pan robotic character models distraught the quality acting.

Visual issues aside, Game of Thrones Episode One: Iron From Ice is a fantastic start to the series. The new characters are all compelling, the overall plot remains unique while relevant to the source material, and the twists and turns the show (as well as Telltale) are know for are all present. There’s at least one scene that will genuinely surprise players, forcing them to see this series as a whole new ball game compared to past Telltale games. Fans of the show will undoubtedly appreciate the authenticity found within the game. It’s hard not to recommend the game given it’s quality and it’s low asking price of £5.

Sean Halliday

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