Fallout 4′s Five Biggest Flaws
For everything Fallout 4 does well, there’s numerous elements that fall flat. It’s not that Fallout 4 is a bad game, far from it, but it’s certainly not a perfect game. Numerous sites and critics have seemingly overlooked some of Fallout 4′s biggest flaws. After over 100 hours put into the game, these are the five biggest faults of Fallout 4.
Fallout, as a franchise, has always been drenched with lore and character. Conversations with various characters have always felt organic. The importance of dialogue within Fallout has determined the outcome of many quests and plot lines. Fallout 4′s falls flat on it’s face.
In a clear attempt to streamline the experience, players are given four options. These options boil down to agree, disagree, question or answer like a dick. The questioning option does little, often leading to players going around in a circle. While it’s fair for Bethsda to try and streamline the dialogue system, but this is bare basic.
The fact is RPG’s have always, and will always, have a strong focus on dialogue. Developers (and most likely publishers) may want to cut things down to appeal to a bigger market, but there’s a line. Fallout 3 had a fairly decent system that allowed players play. Options, the key element to any truly great RPG.
Fallout 4′s severe lack of dialogue options halts any sense of inclusion. Four options, with no idea of what will actually be said, is just not good enough. It’s disappointing that the dialogue system was the sacrificial lamb for the voiced protagonist.
(At least the male survivor’s voice)
For the first time in a Fallout title, the protagonist has a voice. After years of silence, restrained just to text, there’s now a spoken word…and it’s awful.
Brian T. Delaney’s shift as the male survivor never feels fitting to the world. From hammy overreactions, to attempts at sounding sad, the voice acting never fits the context. It’s not a slight towards Delaney, but his performance just isn’t up to it. Past works includes various additional voices in titles like Evolve, Battlefield Hardline and Titanfall.
Every Fallout title has had it’s fair share of quirky characters, but Delaney’s voice is beyond over dramatic to even fit in with them. It may be harsh levelling all the blame on him, the script is hardly quality. Each and every line is generic, predictable and dull. Perhaps it’s best to keep the protagonists silent.
Fallout’s RPG elements have decreased more and more since Fallout 3. It was always going to be tricky to bring Fallout back to the modern market. Fallout 3 and New Vegas still felt like RPGs, character builds actively affected how the games played. Fallout 4 seems to of bucked this concept in favour of accessibility.
The Perk chart may look like it’s packed full of depth, but the affects aren’t as tangible. Perks that affect lock picking, hacking and crafting are the only ones that feel genuine. Builds that lack combat stats and perk are still effective in battle. It never truly feels like most of the perks are needed, instead they feel like filler. I personally ran the build I run in every Fallout game, Science and Charisma. I was still highly effective in combat, too effective. My stats should render me a weakling, walking Super Mutant food. I could still hit hard and crit even harder, it makes no sense.
I suspect that character building means little in the game, especially given how easy it is to level. It’s another sign that Fallout (and Bethseda title in general) are heading more towards action instead of a genuine RPG experience.
With my last point in mind, the MMO design of some side quests makes little to no sense. Levelling up is easy, the easiest it’s ever been in a Fallout game. From crafting items to taking perks that grant experience for literally anything, players hit level 30 in a heartbeat. With character building meaning very little, the inclusion of repeatable quests is bizarre.
They feel like quests often seen in MMOS that provide easy methods of levelling, gaining currency and grinding faction favour. Fallout 4 does not have faction favour, and given how easy it is to level, these quests are pointless. It’s empty content that asks the player to clear areas of enemies out over and over again.
No real rewards, no story, just empty repeatable quests.
It’s Not My Story:
Fallout 4′s main story is adequate and controlled. While it’s true past Fallout titles have never truly been known for quality primary plots, Fallout 4′s still falls flat. It’s a mish mash of typical themes seen in countless other video games, TV shows and films. It’s all very limited and manufactured to the point frustration. It never feels like the player’s story like past Fallout titles.
Side quests are hugely disappointing for the most part. Memorable quests are far and few between, with most of them just suddenly ending. There’s the odd exception that provide some genuinely interesting moments, but it’s rare. A number of side quests come off as efforts to point the player towards certain parts of the Commonwealth.
With a lack of dialogue options, and the generally more linear approach to story telling, Fallout 4′s story feels too directed. It’s hard to try and invest into the character you created, mainly down to the lack of role playing opportunities.