Did Titanfall Live Up To Its Promises?

Did Titanfall Live Up To Its Promises?

Titanfall came with a lot of hype, especially from Microsoft given the game’s importance to its Xbox One system. “The next big thing in multiplayer shooters,” “the new breed,” “the evolution of competitive multiplayer” – all terms coin to describe Titanfall. With the dust well and truly settled from the game’s initial Xbox One release, did it truly have the impact we were led to believe?

It’s hard to argue that Titanfall feels like a well-crafted and sleek experience, but there was never a sense (at least for me, and presumably others) that the game offered anything truly new. There’s a sense of confidence at the heart of the game, as the two layers of it flow into each other neatly. The problem, is that the resulting effect appears to be rather shallow, with fatigue setting in quickly. Titanfall‘s core experience is instantly engaging, an explosion of action, but the effects lessen with each session, resulting in the game becoming rather long-in-the-tooth.


It’s not that Titanfall becomes a bad game, it just becomes enjoyable in doses. The buzz around Titanfall has became noticeably hushed. The honeymoon period is well and truly over, with the core player base being identified, as others have adopted a more causal enjoyment. For a game billed to truly shake things up, it seems it has fallen a little short of its goals, at least in terms of impact rather than sales.

If anything, Titanfall felt like the building blocks of a franchise that, potentially, could change multiplayer shooters. The framework is there, the game flows nicely, keeps players on a balanced field, links up mechanics seamlessly, but in the end it feels rather restrained in terms of what could be achieved. The core combat is still the familiar run-and-gun style that has became the norm. While there’s various fancy tricks thrown into the mix, at its heart it’s something that everyone has already played. The star of the show, the Titans, do give the game its initial fresh feeling but repeat plays take the shine off them, reducing them to just another part of the game.


It was never going to be easy to shake up the market, and take the throne in the process, but the effort is admirable. Titanfall did its job of becoming a commercial success while bringing new customers to the Xbox One, which I suspect was the number one goal of Titanfall by the time it was released. The buzz around Titanfall will surely return once the first batch of downloadable content hits, putting even further importance on how well the game is supported.

Sean Halliday

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