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Morality Systems Need to be Less Black & White

Morality Systems Need to be Less Black & White

This generation has seen decision-making and morality systems play major parts in a lot of games. The likes of Mass Effect and Fallout 3 have all featured them in some shape or form. While both games are ‘good’ examples of morality systems, they all tend to suffer from the same issue–and it’s an issue that affects almost every single game with a system of this nature.   ‘Black and white’ decisions are the bane of morality systems. The choices are normally between doing an utterly selfless deed that is absolutely morally correct, or doing something that is straight up 100% evil; there is rarely middle ground. The problem with this is...

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