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The Engima That Is Dragons Dogma

The Engima That Is Dragons Dogma

Dragon’s Dogma has prompted the strangest range of reviews in quite some time. From near perfect scores to full on condemnations, Dragon’s Dogma is a strange beast. The last time a game divided opinions in such a manner (at least the last game I recall) was 2009s Deadly Premonition. Marred by low production values and some rigid controls, Deadly Premonition was in actual fact a deep and clever little game. Fast forward to 2012 and Deadly Premonition has developed a cult hit status. Dragon’s Dogma seems destined to go the same way. Going into Dragon’s Dogma I wasn’t sure what to expect given Capcom’s games of late. There wasn’t a...

The Problem With The Term ‘Hipster Games’

The Problem With The Term ‘Hipster Games’

Recently a article posted on N4G decided to tell people why gamers/people disliked hipster games. The site that posted it shall remain nameless (after all naming and shaming seems a bit silly) but their statement on ‘hipster games’ just came off as quite silly. Team Ico’s titles Shadow Of The Colossus and Ico were immediately pointed to as prime example of hipster gaming. This slightly confused me. Ico and Shadow Of The Colossus never came off as pretentious at any given point. If anything it came off as a game created by people with a vision, a vision that didn’t include the staples of video games that seem so overly...

What Do Achievements Mean To People?

What Do Achievements Mean To People?

For the last year or so I’ve not spent as much time on my 360 as I once did. There’s various reasons to why my 360 time has been cut, mostly to do with games on other systems. Back when I was more dedicated to the 360 I would spend a portion of time focused on the achievement side of things. earning gamer score was a pretty big part of my 360 experience, which I’m slightly ashamed to admit, but things have since changed. I’ve recently spent more time on the 360, playing some of the recent releases. The difference between the way I play now, and the the way...

Batman Arkham Origins – Are People Becoming Tired of The Bat?

Batman Arkham Origins – Are People Becoming Tired of The Bat?

The recent release of Batman: Arkham Origins has been met with somewhat of a lukewarm reception compared to the other entries in the franchise. Some may point the finger at the numerous bugs present in the game; others find the story lacking. Is the Batman, or at least the Arkham brand, losing its appeal? Arkham Asylum and City garnered high praise for almost every element of the respected experiences, with the extremely tight core gameplay of both titles being the focal point of much of the laudation. The fluent combat offered both accessibility and depth in a wonderfully crafted system. So much so that it’s now became something of a...

Morality Systems Need to be Less Black & White

Morality Systems Need to be Less Black & White

This generation has seen decision-making and morality systems play major parts in a lot of games. The likes of Mass Effect and Fallout 3 have all featured them in some shape or form. While both games are ‘good’ examples of morality systems, they all tend to suffer from the same issue–and it’s an issue that affects almost every single game with a system of this nature.   ‘Black and white’ decisions are the bane of morality systems. The choices are normally between doing an utterly selfless deed that is absolutely morally correct, or doing something that is straight up 100% evil; there is rarely middle ground. The problem with this is...

Video Game Snobbery; Leave it Behind

Video Game Snobbery; Leave it Behind

There’s an odd sense of snobbery going around at the moment. People are looking down at others for playing certain video games, and for once, it’s not Call of Duty. It’s a video game franchise that has helped craft many fond memories for a whole plethora of people, a staple for many childhoods all over the world–Pokemon. Nintendo’s super grind in cunning disguise has finally taken the leap to full 3D, and people are all caught up in the Pokemon world once more. The franchise has been an ever-present force in the industry since the mid ’90s with various entries over the years taking on many forms, one of which...

Assassin’s Creed: The Evolution From Bad to Good and Back Again

Assassin’s Creed: The Evolution From Bad to Good and Back Again

Annual franchises. You either appreciate being able to venture into familiar worlds with familiar characters and gameplay styles every year, or you find the ostensibly stronger interest in churning out more profit-providing produce via the conveyer belt too grating to withstand. But they exist, and they work, and Ubisoft’s Assassin’s Creed franchise is a lucrative money-making machine that demonstrates the effectiveness of releasing games on an annual basis when the fanbase is there to lap it up.   But annual releases breed their own kinds of problems. When you release a new title after three, four, or even more years, you have more of a chance of producing something fresh....

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