Video Games / Platform / Xbox360

Remembering Condemned Criminal Origins –  Brutally Sculpting the 360′s Launch

Remembering Condemned Criminal Origins – Brutally Sculpting the 360′s Launch

Condemned: Criminal Origins still remains as a game I have fond memories of. It’s a little odd that such a gritty and gruesome game can be in the same space as the word fond. The entire game was one relentless hammer blow of sheer tension. For a 360 launch title, Condemned was more than just a pretty looking game. Developer Monolith had plenty of pedigree when it came to action horror. Their 2005 release F.E.A.R was hailed as one of the defining first person shooters of its time. Satisfying action movie like shooting, neatly fused with modern horror, resulted in a fantastic game. Condemned was the next step Monolith took...

Replaying Duke Nukem Forever – A Ugly Piece of History

Replaying Duke Nukem Forever – A Ugly Piece of History

Duke Nukem Forever, the game that acted as a punchline for years. It’s more than just a game, Dyke Nukem Forever is truly a landmark in video game history…for the wrong reasons. Development hell is not exactly rare in any media, especially video games. It’s well documented how many redesigns Forever went through, a quick Youtube search will even show this by the various E3 trailers. Slaughtered by critics upon release, Duke Nukem Forever was battered and bloodied. I, being the naïve child I was, purchased the Balls of Steel edition. Packaged with the game came a Duke Bust, postcards, comics and dice…for some reason. At the time, I kept...

Dark Soul’s Difficulty Is In Its DNA – The Easy Mode Debate

Dark Soul’s Difficulty Is In Its DNA – The Easy Mode Debate

Earlier this week I spoke about people wanting ‘Easy mode’ put into Dark Souls 3. The reaction was fairly split between people for this and against it. Obviously my views remain the same, Dark Souls should stay the way it is. The idea that people see difficulty as a problem is rather disheartening. Much like a good story or a neat mechanic, difficulty can enhance a video game. In truth, challenge can enhance most things in life, even if you don’t like to admit it. Dark Souls has always been hard, but never to the point where it’s unfair. Each death is comes with a lesson. Players gain a appreciation...

Remembering Alan Wake: Between Peeks & Lakes

Remembering Alan Wake: Between Peeks & Lakes

Alan Wake might not of set the world on fire, but it remains as a fond memory. I recall the day the special edition was delivered to my door. The odd packaging, the book inside of a book, such a curious edition. Looking back at the game, the oddness of its packaging suited the game’s tone perfectly. Alan Wake was a weird game. At its core, Alan Wake didn’t play like anything all that special. Copying the mould made popular by Resident Evil 4, the gameplay was solid but undeniably safe. Reviews pointed this fact out numerous times, highlighting it as a flaw. In truth, it was never the gameplay...

You Have Died – Challenge Still Provides The Best Video Game Experiences

You Have Died – Challenge Still Provides The Best Video Game Experiences

Video games have became much more accessible in the last decade. Appealing to the mass market in order to hit sales figures has taken its toll. Flashy cinematic experiences, laced with instant gratification, has became common place. While it all may still provide countless thrills, the most rewarding video game feeling is still over coming the odds. Standing toe to toe with a towering creature, only a sword in hand. Evading strikes that have the potential to end your life in single hit. Dancing in the spaces between, landing fleeting blows. Surviving by the skin of your death. Landing that death blow, feeling that hard earned sense of victory. Nothing...

Screw Far Cry: Primal, Where’s Blood Dragon 2?

Screw Far Cry: Primal, Where’s Blood Dragon 2?

With Far Cry: Primal on the verge of release, I find myself asking one simple question. Where did Blood Dragon 2 go? Of course it was never a given that a follow up to 2013′s 80′s and 90′s fuelled thrill ride would happen, but it made sense. Blood Dragon was sheer bliss, covered in neon lights and one liners. When a game stars a character named Rex ”Power” Colt, you know things are off to a good start. It’s a game that was made for a niche audience, allowing it to be more creative and less conventional. Cyber bow and arrows, robotic eyes and Robocop’s gun, what’s not to love?...

DMC: Devil May Cry Deserved Better – Rebooting Fan’s Hate

DMC: Devil May Cry Deserved Better – Rebooting Fan’s Hate

Fans can be great. They can enhance franchises, allowing creators to get an idea where the next game is heading. They’ll purchase a game without question, supporting it to no end. But what happens when those same fans become overly attached to a franchise in decline? Reboots are nothing new in any media. When a IP has reached its limits, but still holds potential in other areas, a reboot is the logical answer. Devil May Cry was hardly the perfect franchise. The first entry was drenched in early 2000′s slickness and themes. Dante was the coolest guy rocking a emo/anime hair cut in video games. Praised for its silky smooth...

Remembering – Aliens: Colonial Marines

Remembering – Aliens: Colonial Marines

Development hell is a term be used in relation to many things. Films, TV, music and video games. Aliens: Colonial Marines is the best example of development hell. The end product was the purest example of how much of a toll it can take. For years, we had been teased with screenshots and cover spreads. This was the Aliens game we were all waiting for. Fending off Xenomorphs, firing iconic weaponry, it was all part of the deal. I remember seeing Colonial Marines in several different magazines, across five years. Each new spread revealed a more information. The run up to the release of Colonial Marines was bizarre. PR went...

TellTale Games Need A New Game Engine

TellTale Games Need A New Game Engine

TellTale games have become major players in the modern industry. Darlings of the critics, favourites of the consumer, life is good for TellTale. They’ve been securing license faster than Funko. Game of Thrones, The Walking Dead, Borderlands Minecraft and Batman form the current core catalogue of licences TellTale have access to. That’s a whole lot of brand power. The Walking Dead Season One wad the point in which TellTale blew up. They suddenly went from somewhat unknowns to stars of the industry. Known for their ability to tell mature stories, laced with heavy decisions, The Walking Dead became a ‘modern classic’. TellTale followed up their success with a second season,...

Why I Love Lost Odyssey, It Deserves To Be Remastered

Why I Love Lost Odyssey, It Deserves To Be Remastered

If there’s one game I will always look back on fondly from the 360 era, it’s Lost Odyssey. While it’s nothing groundbreaking, or even that new, it’s the perfect reminder of just how good JRPGs can be. The 360 hosted a few decent JRPGs. The likes of Neir and Resonance of Fate being worthy of mention, but Lost Odyssey stood out. Developed by Mistwalker, Lost Odyssey’s core structure was typically JRPG . Drama, war, family and a feminine long haired male lead. Even the setting was nothing all that new, with the game’s setting involving a newly reached magic-industrial revolution, which, of course, is under threat by a powerful figure...

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