Video Games / Platform / PS4

Battleborn’s Poor Matchmaking & Microtransactions Continue To Sink The Game

Battleborn’s Poor Matchmaking & Microtransactions Continue To Sink The Game

Battleborn’s hardships have no end in sight. As a fan of the game, I’ve invested around 35+ hours in the game. The combination of MOBA and shooter elements had me hooked. Interesting characters and mechanics kept the game fresh, for a time at least. Critical and user reviews had been rather positive, including on Steam user reviews. The honeymoon period is over. Battleborn’s rating now sits at ‘mixed’, with a number of players becoming disillusioned with the game. There’s a number of reasons to why Battleborn is dropping players as the weeks go by. Matchmaking has been a mess since release, often setting low levels against high levels. It’s a issue that has became inescapable due to the low player count. The item system at the heart of the game, has profound affects on gameplay. Most players, including myself, took the addition of microtransactions as the last straw. Battleborn’s lack of ‘pay-to-win’ was one of the reasons many people praised the game. You couldn’t simply walk in at level one and splash the cash on skins and loot packs. Now you can, and there’s a bitter taste left in the mouth of many. Speculation has turned towards the concept that the match making issues support pay-to-win mindsets. The only way to level the playing ground against higher tier players is to buy loot packs. It may not be intentional, but that’s how it feels at the moment. Players in the likes of Australia and New Zeland have reported not being able to find many games. If they do find find a game, it’s often plagued with high pings. Battleborn is a mess, a mess which continues to sink into obscurity. At retail, the worth of the game is falling at a rapid rate. From £50 to £15 in the space of month. Where does the game go from here? Sorting out matchmaking would be a solid start. The damage has been done. Adding microtransactions was just another bad move. At this point in time, perhaps free-to-play would be the best step forward. The console side will probably be gone by the end of the year, free-to-play could at least give the game a hope. Either way, Battleborn has been disastrous....

God of War’s Human Heart Makes It One of E3′s Most Interesting Games

God of War’s Human Heart Makes It One of E3′s Most Interesting Games

God of War’s E3 reveal was one of the more surprising factors of Sony’s conference. The franchise has long been a staple for the last three Sony home consoles. We may have expected to see God of War at some point, but not in this manner. With a whole new setting, tone and style, the latest God of War is wonderfully different. We’ve witness Kratos cut a bloody path through most of the Greek Gods. We knew his motivation, we saw his faults and failures. We were there for all of his violence, rage and butchery in the name of revenge It’s a smart move to remove Kratos from his old ways. What we now have is a much more human individual. With a son at his side, Kratos has a vulnerability that was not present in the previous games. It opens up a wealth of opportunities, allowing the series to evolve. Santa Monica are taking a fairly big risk, but it feels like a risk worth taking. That brief gameplay video shown at Sony’s E3 2016 conference displayed a more contained game. Combo meters and lavish chains of attack replaced with a cinematic eye. The way in which the camera frames the action provides immersion. Environments ooze with natural beauty. Light creeps across the terrain, highlighting each and every eerily realistic animation. Even the combat supports the new cinematic flair. It’s distinctly visceral, even if it does come at the cost of speed. Perhaps this another way to reflect a ageing Kratos? At its heart, the game is still very much God of War. There’s still a great deal of curiosity surrounding how the game will play in the long run. Can the new combat system be robust enough to support the full experience? As a fan of the franchise, I’m intrigued. This new God of War is a human story. Slaying fantastical creatures and Norse Gods may be the stuff of pure fantasy, but Santa Monica are doing it with heart. There’s a moment towards the end of the trailer that caught me off guard. After a successful hunt, both Kratos and his Son begin to skin the animal. Kratos reaches out towards his boy. He’s proud of his son’s achievement. They’re bonding, but he’s not sure how to express himself. With his hand extended out with the intention to brace his son, he retreats. This is a distinctly human action. God of War may not be the biggest game at this year’s E3, but it’s certainly one of the most intriguing.  ...

Sony Has Mastered The Art Of Holding E3 Conferences

Sony Has Mastered The Art Of Holding E3 Conferences

Sony’s E3 conference was near to a master class in how to ‘do E3′. Games can thick and fast, nothing outstayed its welcome and there was little to disrupt the flow. Social media is the best way to measure the success of a E3 conference. While it may not truly reflect how well/badly the products will do upon release, it’s perfect to ear mark general reaction. Other companies have tinkered and meddled with their E3 conferences. Ubisoft have doubled down on ‘zaney’ humour and celebrity appearances, along with last minute reveals. It’s been successful for the last few years, even though it has became predictable. Established franchise entry, lengthy demo, another franchise, another demo and then some new Ips. It works. Microsoft adhere to their layout. Supported by exclusives, Microsoft prop up their lesser known games and new properties. There’s always at least a fairly lengthy segment focusing on hardware and talk of ‘pushing boundaries’ along with some indie coverage. Exclusive, new games, exclusive, indies, new tech and close. Efficiently paced, even if it does fall into a predictable pace. Bethseda is still the new kid on the block, allowing them to flow more freely. Last year they impressed. Dropping game after game, while showing more of what people wanted to see. This year was a little more contained, mostly to include titles like Elder Scrolls Legends and the various VR reveals. While Skyrim Remastered will wrongly take the headlines From Dishonoured 2, Bethesda are still finding their style conference style. EA is corporate to the core. They front the products that will sell while reminding us of what they already offer. The Star Wars license is a big deal of EA. It’s hugely profitable while packing universal appeal. They know it will sell, even if the quality of the product is questionable. Sports is key to their yearly profits, meaning FIFA/Madden will also take centre stage. As for Battlefield, their master marketing plan has finally paid off, expect more chest pounding every year. Sony have became the masters of E3. Each and every year they seem to streamline and tinker with their conferences. Going last has its perks, Sony make sure they take advantage of each and every one. Live orchestra to play through the whole conference? A simple but great touch. Like it or not, but it adds drama and grandeur. Sony fired out game after game after game. Most of which were exclusives. That wonderful little e word, exclusives, it carries so much power in the modern market. With both the PS4 and Xbox One not packing as many must play exclusives as their predecessors, exclusive games are gold. The way in which Sony bombarded the conference with exclusives produced a sense of volume. Each game was different, from spectacles like God of War to Detroit: Become Human, the variation was impressive. This kind of pacing and presentation leaves the viewer feeling almost overwhelmed. Social media reflect this, people couldn’t react fast enough. As soon as one game was impressing, the next would appear. Sony then dropped the oldest trick in the book , nostalgia. If there’s one way to get a cheap pop, it’s by bringing back a classic franchise. In steps a remastering of of the first three Crash Bandicoot games. Sony learned from their flirtations with gimmicky hardware and multimedia, refraining from taking the focus away from video games. In light of Microsoft’s new Xbox One, this felt like the best step forward. How do you manage to not be overshadowed by new hardware? Simple, showcase plenty of games on your current system. There’s confusion around the Xbox One S, Sony kept it simple. VR had a place, but not a huge focus. The one sour note was the lack of pricing information when it comes to Sony’s VR products in Europe. $300 does not mean £300 (and euro equivalent) in the Europe, leaving a number of people worried for a price hike. E3 was a strong outing for all involved. Each company had plenty to show and plenty to sell. Sony merely showed they had perfected the craft of holding a conference. Plenty of games, good pacing and pops from nostalgia, pricing and Kojima result in the most impactful conference of E3 2016....

Second Demo For PS4 Exclusive Nioh Set For August

Second Demo For PS4 Exclusive Nioh Set For August

Nioh is set for a second demo exclusively on PS4. It will feature new content and will be present at this year’s E3 expo. The second demo will showcase new enemies, items and weapons along with ‘a whole lot of challenging gameplay’.   After the success of the first demo in April, Nioh has started to grow its own cult following. It’s hard to escape the comparisons to Dark Souls, but Nioh is its own beast. With more aggressive gameplay and focus on gear, there’s a lot of fresh ideas at the heart of the game. The second demo is set for release sometime in August, a exact date is yet to be announced....

What Should We Expect From E.A’s E3 2016 Conference?

What Should We Expect From E.A’s E3 2016 Conference?

E3 2016 kicks off today, starting with EA. For the most part, we know what to expect from one of video game’s biggest powerhouses. That doesn’t mean there’s no room for surprise, EA do have a tendency to pop out at least one new game that catches the attention. So what could 2016 hold?     Titanfall 2 - It’s no secret that Titanfall 2 is ready to drop at E3 2016. Reveal trailers and flashes of presentation rehearsals have people’s tongues wagging. After the first game provided a good concept and platform, Titanfall 2 looks to make a more last impact on the market. A single player campaign is set to be part of the deal this time around. Hopefully Respawn and EA have took aboard to criticism and flaws of the first game, creating a much more complete experience. One interesting point could be how people receive the game. Back when the original release, there wasn’t many console games with similar movement systems and concepts. Since then, the market has became populated with shooters offering similar ideas.     Bioware - With Mass Effect: Andromeda in development, the chances are we’ll hear and see more on the game. There’s also the small matter of Star Wars: The Old Republic. New content and the future of the game will most probably be discussed. The MMORPG has had a strange history of success, failure and rebirth, it’ll be odd if it does not make an appearance at E3.   Battlefield 1 - EA’s master plan is finally falling into place. For years they have plotted and charted the fall of Call of Duty. From directly marketing the Battlefield franchise as Call of Duty’s rival, things have finally went EA’s way. Battlefield 1 has grabbed the marketed shared by both franchise, exploiting the disdain towards Call of Duty: Infinite Warfare. Expect EA to rub Activision’s faces in it. Loud, proud and detailed, expect Battlefield 1 to be the main focus of the show case. Oh, and probably some new on a Beta.   Sports - EA Sports is a big deal, whether you like it or not. Fifa and Madden are titanic franchise that have became part of pop culture. EA will always dedicate a fair chunk to their sports games at E3.   Star Wars: Battlefront - Remember this? That little game from 2015 that seemingly came and went? Well there’s still DLC to be released. The chances are this will only take the spotlight for a briefly. Battlefront’s player base as declined, reactions towards the game tend to be mixed at best. It almost feels like EA have already earned their dollar from the game and have their eyes set on their next releases.   Indie - It’s still strange to think of Indie and EA together. Unravel was one of the most curious games from last year. The charming indie title hinted towards EA’s interest in helping develop such games. It would not be surprising to see another indie game pop up.   Famous people -   Every year they do it. Every year all sides of the planet asks ‘who is that?’ at least once.    ...

May’s Best Games: Old School, Series Ends & Digital Crack

May’s Best Games: Old School, Series Ends & Digital Crack

May was a pretty solid month. Classic franchises returned, modern classic franchises closed and Blizzard released a new IP. 2016 has been a strange year like that, so much new along side modern series closing. These are the best games released in May.     Doom -   Who would of knew that a modern rebirth of a classic franchise would be so good. Departing from the survival horror/ Tech demo that was Doom 3, Doom is classic to the core. Fantastic level design married with free flowing shooting results in amazing gameplay. Doom plays with confidence, never backing into a corner. There’s an undeniable thrill that oozes from every hour of the game. It’s classic video game fun that has been well and truly brought into the modern era. Id Software deserve a huge amount of credit with what they were able to achieve. Classic in play and design, modern in presentation flair, but 100% Doom. Not just one of the best released in April, but one of 2016′s best games yet.     Overwatch - Blizzard have been able to master the ability to hook players in. Overwatch is yet another game that grabs it’s players, refusing to let them go. There’s a few balance issues floating around, but beyond that it’s wonderfully crafted. 21 different heroes, 21 different mechanics to master. Brilliantly designed, outrageously fun, Overwatch is a triumph in multiplayer shooters. It’s not perfect, but it’s damn good.       Uncharted 4: A Thief’s End The last (hopefully) of Nate’s adventures may not be his best, but the standard of quality in still high. Uncharted 4 has all the thrills and spills you’d expect from the franchise. The perfect scores the game received are a little questionable, but Naughty Dog have still created another fantastic title. A number of set pieces will leave you in awe, while others provide a chuckle in that typical Nathan Drake way. It may be in the shadows of Uncharted 2, but a Thief’s End provided some true Triple A entertainment....

Can Watch Dogs 2 Restore Consumer Faith In The Franchise and Ubisoft?

Can Watch Dogs 2 Restore Consumer Faith In The Franchise and Ubisoft?

Watch Dogs created such immense hype when it was initial revealed during E3 2012. It looked so fresh, so wonderfully ‘new’. After a good long while of teases, trailers and footage, Watch Dogs was released to a mixed reception. Downgraded visuals, repetitive gameplay and barely anything you could honestly label as new, Watchdogs was disappointing. Ubisoft are no strangers to using misleading trailers, but Watch Dogs seemed to be the last straw for many. So how does Watchdogs 2 make sure not to follow a simialr path? It’s already under scrutiny, people are cautiously approaching the game, prodding and poking. Comments on the reveal trailer range from excitement to comedic jibs over downgraded visuals and such. The first Watchdogs was a finical success, securing a sequel before it even was released. But the damage to the brand name and trust could be a interesting factor when it comes to Watch Dogs 2. Ubisoft’s issues in recent years have been well documented. Assassin’s Creed: Unity’s bugs and glitches , along with constantly downgraded visuals in final products, haven’t went down too well in consumers. Their by the checklist design has also been a issue many have highlighted, not to mention their recycling of assets in the likes of Far Cry: Primal. The original Watch Dogs was, and still is, the perfect accumulation of everything wrong with Ubisoft. The world may have been large, but it offered very little. Repetitive side content, slipped in to pad out the game’s play hours. Mechanics that had promise but felt underdeveloped and a story so typical ‘gritty’ it quickly became dull. By no means was Watch Dogs a ‘bad’ game, it just wasn’t a very good one. So how will Watch Dogs 2 rebuild faith with the consumer? Can Ubisoft get passed their modern day image of inconsistency? In fairness, at least Watch Dogs 2 looks like it has a bit of energy about it. Gone is the broody protagonist from the original, along with the ever so grey colour scheme of the world. Things look brighter, there’s much more life compared to the original. In typical Ubisoft style, the footage shown so far is not enough to go off. It would be naive and foolish to buy into the game’s marketing spiel, at least not yet. We should know by now that doubling down on what Ubisoft say is a fast track to disappointment. Watch Dogs 2 could be an improvement on the original in every way. Will Ubisoft’s track record and history make it harder for the consumer to buy into the hype once again? As Ubisoft hit the E3 stage, more will become clear. You can be damned sure people won’t be so easily seduced this time around.    ...

Ubisoft Set To Permanently Ban Cheaters From The Division

Ubisoft Set To Permanently Ban Cheaters From The Division

Blizzard have recently came into the spotlight for their hard stance towards cheaters in Overwatch. It seems like Ubisoft are taking a similar stance, even though it has been a little late.   The Division has had a number of issues with cheaters, mainly on the PC. It seems Ubisoft are not focusing on banning those who cheat. The bans are set to be permanent. Past ban waves have seen over 30,000 accounts banned from The Division, with around 3800 being permanent. Ubisoft have released a official statement on their new stance on The Division’s official site -   Ubisoft have deployed permanent bans on cheaters in Rainbow Six: Siege as of yesterday. Could they be following in footsteps of Blizzard? either way, it’s a welcome method. Rainbow Six: Siege has had a few issues with hackers and people exploiting bugs and glitches. Is it too little too late? with large batches of DLC coming in the next few months, this feels like a good move on Ubisoft’s side.    ...

Permanently Banning Overwatch Cheaters Is The Correct Punishment

Permanently Banning Overwatch Cheaters Is The Correct Punishment

Bizarrely, there’s a growing number of people willing to defend cheaters in video games. Blizzard’s life time bans for those who cheat are being labelled as ‘harsh’. This is something I struggle to understand, a life time ban is a perfectly good punishment for a number of reasons. Overwatch is a multiplayer shooter, the core content is player versus player. When someone purchases the game with their money, the level of value is determined by the enjoyment they get from playing the game. If another player decides to cheat, gaining a unfair advantage and ruining people’s experiences, they’re also robbing people of the game they paid for. It’s a persons time and money coming at the cost of a cheater. They’re not just simply affecting their time with the game, they’re effecting everyone else’s. It’s selfish at the very least, borderline arrogant. Giving cheaters a life time ban is the response needed. There’s a lot of effort that goes to cheating in most games. It’s rarely done by mistake on PC, there’s no excuse for consoles. These people are happy to stop others from enjoying something they’ve paid for. It’s like going to the cinema and one person decides to talk on their phone, listen to music or jump around in front of the screen. You’ve all paid to be there, but there’s one person doing their best to willingly ruin the experience. Solution? You get get rid of them, ban them, goodbye. Blizzard have been known for dishing out punishments on a somewhat regular basis. World of Warcraft saw full guilds permanently banned for exploiting bugs in high end raids. ‘Botters’ (those who used 3rd party software like WoW glider) were regularly permanently banned. Pretty much every Blizzard title released has seen players permanently banned. Overwatch is no different, seemingly shocking the console player base. Permanent bans should be welcomed and celebrated. Finally, a game on the consoles that will take tolerate cheaters. No excuses, no ways out, straight up permanent bans. So how does one avoid such a ban? Simply, don’t cheat. It’s not that hard now is it? Kudos to Blizzard for not softening their approach up....

Mastering Roadhog, The One Man Wrecking Ball

Mastering Roadhog, The One Man Wrecking Ball

Roadhog is easily one of Overwatch’s most deadly tanks. His mechanics may not be devious as other heroes in the game, but there’s a number of tricks to make use of. Known for his ability to take out players, there’s much more to Roadhog.     Skill & Info breakdown:   Scrap Gun - Ammo: 4   Fire Rate: 1   Reload Time: 1.5   Damage: Max Damage hits for 225 broken down into 25 pellets per shot, each with a damage range of 4-9 depending on range.   Acts as Roadhog’s primary attack   Headshots can be achieved   Scrap Gun Ball -  Ammo: 4   Fire Rate: 1.3   Damage: Max Damage, once again, hits for 225 if all pellets hits after ball detonates. The initial ball damage is 50.   Headshots can be achieved     Chain Hook - Range: 21 meters   Damage: 30   Duration: 4 Seconds   Stun Duration: 0.15   Cool Down: 6 seconds     Take A Breather - Heals: 300 HP   Duration: 1 second   Cooldown: 8 seconds     Ultimate – Whole Hog Damage: 2,500   Duration: 6 seconds Causes Knockback     Vital Information: Roadhog has the largest basic health pool of all the tanks. He’s the only tank to not posses some form of shield/barrier ability. Damage range is short/mid. Roadhog Strengths: High HP pool High damage output Good disabler Great at taking/holding points Destroys shields and barriers   Roadhog Weakness: Slow Small ammo count per clip Large, easy to hit No shield/barrier abilities   Positioning: Roadhog is about as aggressive as you can get. Play him on the front line. That is where he is most effective. It’s that simple!     Chain For The Win: The main reason people fear Roadhog is his chain. Players hit by the chain are stunned and dragged towards Roadhog. This sets up a pretty simple combo of Chain grab + shotgun to the face, which one hits most soft targets. This ability is how Roadhog will earn most of his kills, but it does have more diverse effects on the game. Given the chain’s range and stun properties, Roadhog can cancel a number of ultimate attacks -   Reaper – Death Blossom McRee – Deadeye Pharah – Rocket Barrage Roadhog – Whole Hog Mercy – Resurrect   The chain grab can also be used to grab D.VA’s self destructing Mech and Junkrats tire. The latter serves as opportunity to try and take out the tire before it explodes. In the case of D.VA, it’s more to do with trying to save team mates at the cost of your life. Roadhog can also use his chain to cancel/counter normal abilities such as Widowmaker’s grappling hook and other Roadhog’s take a breather. Quick minded Roadhog players will also find the chain grab as a great way to cancel Reinhardt’s charge. It’s important to remember that the chain grab will not go through Reinahrdt’s shield or either of the barriers that Zarya can produce. Winston’s shield dome will also block the chain. It should go without saying that Zenyetta’s can not be grabbed while his ultimate is in effect. You can break down the general stages of a chain grab -   1 – Initiation: The chain fires in a straight direction. Hitting the target will stun them and drag them towards the player. Be wary of walls and obstacles which can sometimes mess up the ability.   2 – Scrap Meets Face: A handy tip is to hold down the primary fire button while the target is dragged towards you. You’ll be fully ready to instantly unleash a shot directly to the face of your victim. Not all heroes will die in one shot, so be prepared to follow up with either another shot or a melee.   3 – Reposition: Roadhog can not move while performing a chain grab. This often means he’ll soak up some damage while hooking victims. After taking out your hooked target, move yourself to a safe location, use Take A breather, and repeat.     Who Should I Hook?   Overwatch can be chaotic to say the least. A Roadhog with a good sense of priority targeting can change a game. General priority order should go as follows -   Support > Defence > Offence > Tank   There will be times that you’ll have overrule the list in order to take out the biggest threats. If you have a shot at Mercy or a McRee whose just hit his ultimate, go for McRee. Make use of Roadhog, shutdown any ultimates first and foremost before trying to kill anyone. The cool down is pretty short, so you’ll be able to quickly switch back to the priority list.     Chain + Environment = Death: On maps like Ilios, Nepal and Lijiang Tower, Roadhog’s chain grab becomes even more deadly. If positioned in the right place, you can drag people off the map. This method can change the flow of a game, even more so if you target heroes with no leap/flight abilities.     Scrap Balls May Surprise You:   If you’ve played any hero that lacks a healing ability, you’ll know how annoying it is to take chip damage. Roadhog’s gun ball ability does have the ability to kill, but it’s also great for causing pressure. Think you see a Widowmaker or Hanzo shooting from above? Fire a gun ball. The damage will be enough to make them more cautious in how they play.   The gun ball can also force Pharah players into playing safer. If they don’t, a fun gun ball shots can take them out. It’s also a handy skill for lowering Reinhardt’s shield and supplying a level of covering fire at range.     Take A Breather Is When You’re At Your Weakest: While it heals for 300hp, using the skill will leave you vulnerable. The skill can’t be cancelled out, nor can Roadhog move or perform any abilities. Before using the skill, take cover or at least look for a less dangerous area to bunker down in. It’s also worth using the skill if you find yourself in Zarya or Mei’s ultimates, just to boost your chances of survival.   Whole Hog Will Ruin People’s Day: Whole Hog is Roadhog’s ultimate ability, and by god does it wreck things. He’ll move much slower, but his damage output while using the ability is immense. It hits heavy and knocks players back, in some cases earning environmental kills. The main thing to remember is the ultimate can be shutdown via stuns. Try not use the ability without having an idea where the enemy is, or while being exposed from behind. Recoil is also a problem. Whole Hog requires the player to wrestle with keeping the gun aimed forward. Walking backwards and slightly dragging down the mouse/analogue stick should serve you well. Whole Hog acts as a great way to knock people off points, which is also useful. Try to use it in small areas/rooms, avoid using at long range.     Counters: Roadhog may be powerful, but every hero has their counters.   Zenyatta - If Roadhog manages to chain him, he’ll be dead with one scrap blast. So how is Zenyatta a counter? Simple, those bloody discord orbs. Increasing damage taken by 50%, whenever Roadhog has a discord orb stuck onto him, it’s bad news. Zenyatta tends to stay far behind his team, making use of his range. He’ll throw orbs around the game, all while supplying a fairly decent damage output. Roadhog is large and slow, making him easy pickings for a orb. It’s worth noting that Zenyatta ultimate won’t be cancelled, but he will still be dragged towards Roadhog. This can be used to pull him away from team mates, stopping him from healing them.     Junkrat -   Once again, Junrat uses his range and Roadhog’s size and speed to act as a counter. Firing grenades from afar, good Junkrats will rarely be on the front line. He can take down Roadhog pretty easily due to his size. Grenades are hard to avoid as it is, never mind as a stumbling sack of chain throwing meat.   Soldier 76 - Yet again, Roadhog’s size means Solider 76 can hit him with ease. The damage output of Solider is strong, even more so when his Helix Rockets are used. As Roadhog, you’ll have real issues trying to dodge incoming misses. On the plus side, Whole Hog will cancel out Soilder’s sprint, and he can he quickly dispatched with a chain grab + scrap to the face combo.   Torbjorn: You can’t grab turrets, nor do you have any shields as Roadhog. This makes turrets a real issue. They’ll cut through your health and send you back to spawn pretty damn fast. Chain grabbing Torbjorn comes with a number of risks. His gun can inflict heavy damage, dragging him towards you may not always be the best move. There’s also the risk of him popping his Molten Core ultimate which will result in Roadhog’s death.   Mei: Her walls can block Whole Hog and chain grabs. She can counter chain grabs by ice block. She can freeze Raodhog easily given his size and speed. She’s pretty much a pain in the arse while play Roadhog. Icicle shots are easy to land on Hog, again due to his size and speed.   Hanzo: Given how far back he is in most game, it’s harder to grab him. The running theme of Roadhog’s size and speed being a weakness is also relevant here. Even a new Hanzo player will have a easy time piling arrows into the chest of Roadhog.     Watch Out For: They may not be counters, but they still provide a few problems.   Tracer -   She’s super fast, which makes it tricky to grab or even hit her. After a fair amount of time put into Roadhog, you’ll start to nail grabbing her. New players will struggle to catch at her first, but don’t get too down on yourself. Short cool downs means you can keep trying. Beware of her ultimate, it won’t straight up kill you, but it will leave you with a small amount of HP.   Genji - He may be fast, but he’s not tracer fast. Grabbing him isn’t too hard, but he can deflect the chain grab.   McRee - At the time of posting, McRee can kill most tanks pre-nerf. He can stun Roadhog out of his ultimate and Take A Breather skills. His fanfire can pretty much kill Roadhog, and every other tank. This will change in the coming future after he is nerfed.   Widowmaker - Pretty simple, she can hit you with little effort. Upon being grabbed by a chain, she can also use her grapple hook to escape before you mange to hit her with the scrap fire.   Lucio - While he won’t be murdering Roadhog anytime soon, he can still do a fair amount of damage. Roadhog is easy to hit, Lucio can exploit this with ease. His ultimate can also reduce how effective whole hog is.   Reinhardt - This is a weird one. Roadhog can kill Reinhardt up close pretty easily. Large hit boxes make the steel covered German a easy kill, but he can also hammer Roadhog to death. His charge is also something to watch out for. Chain grab can be used to cancel out the charge. In return, Reinhardt’s charge can cancel out Whole Hog and Take A Breather. Watch out for First Strike too, it hurts.     Who Does Roadhog Counter? Roadhog can make light work of the following heroes.   Pharah - Once she’s hooked, that’s pretty much the end of her. Low hp makes her a easy kill assuming you can grab her. The chain can also shutdown Rocket Barrage, which your team mates will love. Roadhog’s high HP ans healing acts as a good means to counter the damage out put of Pharah’s basic attacks.     D.VA - In her current state. She’s pretty much a free kill. The large hit boxes of her Mech means Roadhog eats her up with a chain + scrap combo. Outside of her suit, she’s even easier to kill. For the most part, two scrp gun balls will end her. Only thing to watch out for is running away from her ultimate. Roadhog is slow and may struggle to escape the blast area.     Mercy - There’s not much to say, she should be on the top of Roadhog’s kill list. Grab her, shoot her, sorted. There’s very little she can do to counter or survive. The chain grab can also cancel out Mercy’s Resurrect ultimate.     Which Composition Does Roadhog Work In Best? Roadhog does not require the full attention of a healer. This means he can play well in a team with any healer setup. From a personal recommendation, Mercy is a great partner when playing in defence. Holding points in the likes of Hanamura and the Temple of Anubis can be effectively done with this combo. Symmetra’s turrets also work well with Roadhog in these maps. Point A in both stages present areas in which turrets can be placed. When Raodhog chain grabs heroes into these areas, both he and Symmetra will benefit from a kill, increasing their ultimate percentage.   Zarya is also a great partner. Roadhog will always be on the front line, allowing Zarya to shield him in order to gain energy rapidly.   I often play Roadhog over at https://www.twitch.tv/linko64/ if you’re curious to see how he plays or have any questions. [plumwd_twitch_stream channel=linko64 height=400 width=600]...

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