Video Games

Batman Arkham Origins – Are People Becoming Tired of The Bat?

Batman Arkham Origins – Are People Becoming Tired of The Bat?

The recent release of Batman: Arkham Origins has been met with somewhat of a lukewarm reception compared to the other entries in the franchise. Some may point the finger at the numerous bugs present in the game; others find the story lacking. Is the Batman, or at least the Arkham brand, losing its appeal? Arkham Asylum and City garnered high praise for almost every element of the respected experiences, with the extremely tight core gameplay of both titles being the focal point of much of the laudation. The fluent combat offered both accessibility and depth in a wonderfully crafted system. So much so that it’s now became something of a...

Morality Systems Need to be Less Black & White

Morality Systems Need to be Less Black & White

This generation has seen decision-making and morality systems play major parts in a lot of games. The likes of Mass Effect and Fallout 3 have all featured them in some shape or form. While both games are ‘good’ examples of morality systems, they all tend to suffer from the same issue–and it’s an issue that affects almost every single game with a system of this nature.   ‘Black and white’ decisions are the bane of morality systems. The choices are normally between doing an utterly selfless deed that is absolutely morally correct, or doing something that is straight up 100% evil; there is rarely middle ground. The problem with this is...

Video Game Snobbery; Leave it Behind

Video Game Snobbery; Leave it Behind

There’s an odd sense of snobbery going around at the moment. People are looking down at others for playing certain video games, and for once, it’s not Call of Duty. It’s a video game franchise that has helped craft many fond memories for a whole plethora of people, a staple for many childhoods all over the world–Pokemon. Nintendo’s super grind in cunning disguise has finally taken the leap to full 3D, and people are all caught up in the Pokemon world once more. The franchise has been an ever-present force in the industry since the mid ’90s with various entries over the years taking on many forms, one of which...

Assassin’s Creed: The Evolution From Bad to Good and Back Again

Assassin’s Creed: The Evolution From Bad to Good and Back Again

Annual franchises. You either appreciate being able to venture into familiar worlds with familiar characters and gameplay styles every year, or you find the ostensibly stronger interest in churning out more profit-providing produce via the conveyer belt too grating to withstand. But they exist, and they work, and Ubisoft’s Assassin’s Creed franchise is a lucrative money-making machine that demonstrates the effectiveness of releasing games on an annual basis when the fanbase is there to lap it up.   But annual releases breed their own kinds of problems. When you release a new title after three, four, or even more years, you have more of a chance of producing something fresh....

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