Video Games / Editorials

Remembering Call of Duty – The Underdog That Went On To Conquer An Industry

Remembering Call of Duty – The Underdog That Went On To Conquer An Industry

Call of Duty’s origins of being the ‘under dog’ are laughable when compared to its current status. After Medal of Honour flooded the market with World War 2 shooters, often replicating over and over, Infinity Ward came to be. Their aim was to create the next step in World War 2 shooters, pushing new ground where Medal of Honour dare not tread. EA’s powerhouse franchise was all about the player. Their games were essentially over the top one-man army tales. While they were enjoyable, there was always that crave for something more visceral and in tone with the setting. Using id Tech 3, Infinity Ward wanted to make the player...

The Division’s Future On PC Looks Bleak

The Division’s Future On PC Looks Bleak

The Division may be Ubisoft’s hottest new property, but it just can’t seem to catch a break. The core release impressed initially, but soon became bogged with with grinding and numerous bugs. One of the more potent issues is surrounding how easy the game is to hack and alter on PC, prompting the community to become disillusioned. While content may be thin, it’s still not a major issue in terms of how playable the game is. Sure, grinding the same areas and missions in order to gain loot may be boring, but there’s bigger problems. Standing above all of the other issues in The Division is the leaking of Ips...

Darks Souls On Rails With Its Own Interesting Ideas – Nioh Demo Impressions (PS4)

Darks Souls On Rails With Its Own Interesting Ideas – Nioh Demo Impressions (PS4)

Nioh has slowly been creeping upon us. While most PS4 exclusives generate a constant buzz, Nioh has been a much more subtle affair. After its initial reveal (technically re-reveal given the games origins start in 2004) comparisons with Dark Souls were unavoidable. The comparisons are pretty spot on as confirmed by the recently released demo. Nioh is somewhere between Dark Souls and past Team Ninja titles like Ninja Gaiden. Movement is more free flowing than From Software’s famed works. Each enemy presents a genuine threat, forcing the player to approach them with respect and caution. Nioh’s demo instantly presents fresh ideas while being eerily familiar. Killing enemies rewards the player...

Remembering Condemned Criminal Origins –  Brutally Sculpting the 360′s Launch

Remembering Condemned Criminal Origins – Brutally Sculpting the 360′s Launch

Condemned: Criminal Origins still remains as a game I have fond memories of. It’s a little odd that such a gritty and gruesome game can be in the same space as the word fond. The entire game was one relentless hammer blow of sheer tension. For a 360 launch title, Condemned was more than just a pretty looking game. Developer Monolith had plenty of pedigree when it came to action horror. Their 2005 release F.E.A.R was hailed as one of the defining first person shooters of its time. Satisfying action movie like shooting, neatly fused with modern horror, resulted in a fantastic game. Condemned was the next step Monolith took...

Dark Souls 3′s Commercial Success Validates The Lack Of Easy Mode

Dark Souls 3′s Commercial Success Validates The Lack Of Easy Mode

Dark Souls 3′s strong sales has surely put to bed the idea that its difficulty is a problem. One of the core arguments about adding a easy mode was that the inclusion would increase sales. While that may have some truth to it, kudos should be paid towards From Software for sticking to their proven formula. From Software has saw their franchise make history for publisher Bandai Namco. Dark Souls 3 has became their most successful launch day game to date, all while recording a personal best for the franchise. Dark Souls 1 & 2 failed to reach number one in the charts after their respective release. The third, and...

Promising Potential – Battleborn Multiplayer Beta Impressions

Promising Potential – Battleborn Multiplayer Beta Impressions

* Based Purely on the PVP multiplayer* Battleborn’s Open Beta event has cleared up a number of things. The general worry was that this Battleborn was a cheap cash-in on ‘Hero shooters’ has thankfully been proved wrong. That doesn’t mean the Beta wasn’t without its flaws, or suggestions of problems that could arise in the retail release. At the heart of the game is MOBA-like flow, with similarities to Monday Night Combat. Two teams push into the opposition’s side of the map. Depending on the game mode, the end goals are different but are essential achieved in the same way. Incursion tasks players with taking out the enemy team’s towering...

This Is Not A Doom For Doom Fans, It’s For New Fans – Doom Multiplayer Beta Impressions

This Is Not A Doom For Doom Fans, It’s For New Fans – Doom Multiplayer Beta Impressions

Doom was shaping up well, the trailer looked fantastic. How could you not be drawn in by the return to old school FPS? Bunny hops, rocket jumps, carrying an entire arsenal on your back. It was supposed to be beautiful, it was supposed to be great…so why did they have to go mess it up? After 2 hours with Doom’s mutliplayer Beta I don’t think I could hate the game more. Hate may be a strong word, but it’s used correctly in this case. Doom 2016 is not Doom, it’s just a cash-in on the franchise. They’ve stripped all but the art style away from the game, replacing it with...

Replaying Duke Nukem Forever – A Ugly Piece of History

Replaying Duke Nukem Forever – A Ugly Piece of History

Duke Nukem Forever, the game that acted as a punchline for years. It’s more than just a game, Dyke Nukem Forever is truly a landmark in video game history…for the wrong reasons. Development hell is not exactly rare in any media, especially video games. It’s well documented how many redesigns Forever went through, a quick Youtube search will even show this by the various E3 trailers. Slaughtered by critics upon release, Duke Nukem Forever was battered and bloodied. I, being the naïve child I was, purchased the Balls of Steel edition. Packaged with the game came a Duke Bust, postcards, comics and dice…for some reason. At the time, I kept...

Dark Souls Easy Mode: Difficulty Defines The Game

Dark Souls Easy Mode: Difficulty Defines The Game

Dark Souls 3′s release is just around the corner, but does it need a easy mode? After a number of articles posted by sites, and comments seen on various boards, the debate over adding a Easy mode is as strong as ever. Does Dark Souls 3 need easier settings? is ‘get good’ a valid argument?  ...

March’s Best – The Indie Dark Soul Inspired PS4 Classic

March’s Best – The Indie Dark Soul Inspired PS4 Classic

March was a month of remastered releases and new methods. Hitman’s episodic release began, Heavy Rain, Beyond Two Souls, Legend of Zelda: Twilight Princess all launched during the pretty ‘meh’ March window. The biggest game, at least in terms of marketing and spectacle, was Ubisoft’s The Division. It broke sales figures for the company, ushering in a new IP for them to work with, but it wasn’t the best game of the month.   Who would of thought that all these big budget games (most of which came from popular franchise and brands) would be overshadowed by a small indie game studio. Salt & Sanctuary, by Ska Studios, was the...

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