Blue Estate Review (PS4)
The light gun is nothing more than a fond memory, at least in today’s market. After enjoying a brief resurgence during the hayday of motion video games, the light gun crept back into the shadows once more. It comes with some surprise that Blue Estate, a comic-inspired on-rails shooter, has stepped forward to replicate the light gun experience using only the accelerometers in the PS4′s controller.
The PS4′s motion control capabilities have hardly been pushed or even used all that much, and especially not to their limits. The concept of basing the entirety of a £16.99 video game on an untested feature creates an instant notion of caution. Things aren’t helped by past failings by other light gun games that have tried to adopt motion controls from the likes of Kinect or the Wii. Unsurprisingly the controls of Blue Estate are the primary issue, but not as big of an issue as might have been expected.
The control scheme is simple, yet uses two of the most curious features of the PS4 pad: the touch screen and motion controls. Aiming, as expected, is done by using the pad to shift the crosshair around the screen. The crosshairs can be reset to the centre via a quick tap of the L1 button. R2 acts as the trigger and L2 is utilized for the cover and reload mechanics. The touch screen is used for interactive sections of the game, such as picking up health, melee, and enemies. The touch screen is also used in quick-time events that happen during certain levels, as well as various other bits and bobs that see the player interact with the environment.
For the most part, the general shooting experience is solid. The PS4 pad takes a while to get used to when used in the capacity required, but after a while it feels natural, and most importantly, it works. There are a few elements that feel slightly frustrating. For example, when switching weapons the crosshair tends to fly off the screen. While the L1 button resets crosshairs, it’s frustrating to have to constantly realign the aim on a regular basis, detracting from the core experience.
Behind the shooting there’s a score system keeping the action flowing. Points are earned by chaining combos together as well as pulling off special shots. Scattered across each level are short shooting galleries where the player is tasked with popping headshots. They break up the fast-paced action but feel somewhat forced at times. The points system only truly lends itself to a visual representation of how well the player did. Leaderboards are supported, but with no unlocks, only board-climbers will have an interest in racking up points.
Blue Estate‘s campaign isn’t especially long, either. Clocking in at around 3-4 hours, it is enjoyable but limited. The whole deal is filled with pop culture references poking fun at various video games and shows, with the Game of Thrones reference being the most obvious. The campaign follows Tony Luciano, the son of one of LA’s most notorious crime lords. Tony is a greasy, disaster-prone slime ball who enjoys hair styling, hookers, and shooting. Tony finds himself stuck in the middle of a gang war centered around his favourite hooker, Cherry. Tony, being the gentleman he is, sets out to defend Cherry while his father drafts in help from gun-for-hire Clarence.
Blue Estate requires its player not to take themselves too seriously. The plot has a huge undertone of exploitative cinema running throughout it, mixed with the snark you’d expect from a jaded pop culture expert. There’s a decent amount of environments on offer, each with their own enemy types and mini-bosses. The campaign is fun but never something that makes an impression. Not that the campaign was trying to do anything more than that, however. While the campaign is fun, it’s made even better via local two player co-op, a rare feature in modern video games.
The overall Blue Estate experience is solid and well produced. The visuals aren’t exactly stunning, but they do lend themselves well to the tone and art style of the game. The action is fast, perhaps too fast for the controls, but remains enjoyable throughout. Given its length and lack of content, the price point of £16.99 seems a little high. Ultimately, Blue Estate is a decent on-rails shooter with plenty of cheap laughs. The only problem holding it back from being widely recommended is the price. Fun, funny, enjoyable, but overpriced.